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Whats going on here?


Dreadlord

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I made my map, saved it, compiled it with BSP/FullVis. No errors, compile time 1 minute 25 seconds. I put it into a pk3 with its arena file in the correct folders, and then I put the pk3 in my gamedata/base dir. Then I boot up MP. The map name is listed. I click on it, tell it to create a server...and it gives me a 'Starting Up' but it never loads....why is this?

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Checked, changed everything that wasnt structural to detail brushes (just in case), made sure the start was there, found 0 leaks, can't for the life of me find any errors....whats going on here? Is it a pointfile thing (it says reading pointfile securitycenter.lin).........?

 

:confused: :confused: :confused:

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Whenever you want to test a .pk3-ed up map that you're working on, it's not a bad idea to move all pre-.pk3 files related to that map out of the base/ folder. Just create a storage folder in the gamedata/ directory and move all your previous .bsps, .maps, .baks, .navs, .lins and stuff out of base/maps/ and into this new folder. Now try and load your .pk3.

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Keep in mind that, after you've checked out your .pk3-ed map, you need to swap them back out: put the .pk3 in that storage folder, and move all the work files back into base/maps/ -- quake 3 will always try and load a .bsp file from a .pk3 before anything else, so leaving the .pk3 in the base/ folder can screw things up when you are testing a new version of your map.

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Hmm... I'm not sure why the areaportals would prevent the map from loading, but you do need to make sure that they lie entirely within the door brushes. They can go right up to the "left" and "right" edge of the door brushes, but can not go beyond the "front" and "back" faces. Hope this helps...

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After much work, sealing anything that could even remotely be a leak, it still doesn't work, and now takes 2 minutes and 6 seconds to compile.

 

Its now 4 megs.

 

Edit - I don't have a levelshot....but that shouldn't be causing problems, should it?

 

And also, whats the .lin file thats generated with the bsp?

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Looking for it now.

 

Here ya go:

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- BSP ----

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/bespin.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/cinematics.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/common.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/decals.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/doomgiver.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/effects.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/explosions.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/flares.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/fogs.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx2.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/imperial.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/items.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/marks.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/metashader.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/models.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/mp.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/nar_shaddaa.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/players.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sabers.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/scavenger.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/skies.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sprites.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/system.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/test.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/text_crawl.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/ui.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/yavin.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/zoom.shader

Loading map file c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.map

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.map

WARNING: Couldn't find image for shader textures/skies/stars

WARNING: Couldn't find image for shader noshader

**********************

******* leaked *******

**********************

WARNING: areaportal brush 580 doesn't touch two areas

WARNING: areaportal brush 579 doesn't touch two areas

WARNING: areaportal brush 573 doesn't touch two areas

WARNING: areaportal brush 574 doesn't touch two areas

WARNING: areaportal brush 577 doesn't touch two areas

WARNING: areaportal brush 576 doesn't touch two areas

WARNING: areaportal brush 575 doesn't touch two areas

WARNING: areaportal brush 581 doesn't touch two areas

Writing c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp

35 seconds elapsed

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

---- Vis ----

reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp

reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.prt

LoadPortals: couldn't read c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.prt

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map

SoF2Map v1.0c © 2000 Raven Software Inc.

 

----- Lighting ----

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/bespin.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/cinematics.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/common.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/decals.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/doomgiver.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/effects.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/explosions.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/flares.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/fogs.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx2.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/imperial.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/items.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/marks.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/metashader.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/models.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/mp.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/nar_shaddaa.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/players.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sabers.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/scavenger.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/skies.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sprites.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/system.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/test.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/text_crawl.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/ui.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/yavin.shader

entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/zoom.shader

Reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp

WARNING: Couldn't find image for shader textures/skies/stars

0 light emitting surfaces

Only 64505 gridArrays used out of 1048576

0...1...2...3...4...5...6...7...8...9... (2)

95 x 97 x 7 = 64505 grid

2 unique grid light points

0...1...2...3...4...5...6...7...8...9... (22)

writing c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp

56 seconds elapsed

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Well, at first glance, it looks like I've got a leak, about 5 invalid area portals, and an invalid shader. How to fix these....its even harder to fix the leak because when I compile, it doesn't show me where it is. I'd be willing to be its around my blast doors.

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Here's your problem

 

**********************

******* leaked *******

**********************

WARNING: areaportal brush 580 doesn't touch two areas

WARNING: areaportal brush 579 doesn't touch two areas

WARNING: areaportal brush 573 doesn't touch two areas

WARNING: areaportal brush 574 doesn't touch two areas

WARNING: areaportal brush 577 doesn't touch two areas

WARNING: areaportal brush 576 doesn't touch two areas

WARNING: areaportal brush 575 doesn't touch two areas

WARNING: areaportal brush 581 doesn't touch two areas

 

Basicly your maped leaked, so I'd try fixingt he Areaportal brushes.

 

I would do in JK2 Raident a Search for these Brushes and fix the areaportals. Or Try in GTK Bobz Tools the brush clean up. THis should fix it.

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