Dreadlord Posted May 29, 2003 Share Posted May 29, 2003 I made my map, saved it, compiled it with BSP/FullVis. No errors, compile time 1 minute 25 seconds. I put it into a pk3 with its arena file in the correct folders, and then I put the pk3 in my gamedata/base dir. Then I boot up MP. The map name is listed. I click on it, tell it to create a server...and it gives me a 'Starting Up' but it never loads....why is this? Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Checked, changed everything that wasnt structural to detail brushes (just in case), made sure the start was there, found 0 leaks, can't for the life of me find any errors....whats going on here? Is it a pointfile thing (it says reading pointfile securitycenter.lin).........? :confused: Link to comment Share on other sites More sharing options...
rgoer Posted May 29, 2003 Share Posted May 29, 2003 Whenever you want to test a .pk3-ed up map that you're working on, it's not a bad idea to move all pre-.pk3 files related to that map out of the base/ folder. Just create a storage folder in the gamedata/ directory and move all your previous .bsps, .maps, .baks, .navs, .lins and stuff out of base/maps/ and into this new folder. Now try and load your .pk3. Link to comment Share on other sites More sharing options...
rgoer Posted May 29, 2003 Share Posted May 29, 2003 Keep in mind that, after you've checked out your .pk3-ed map, you need to swap them back out: put the .pk3 in that storage folder, and move all the work files back into base/maps/ -- quake 3 will always try and load a .bsp file from a .pk3 before anything else, so leaving the .pk3 in the base/ folder can screw things up when you are testing a new version of your map. Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Okay- one sec. Lemme try this. EDIT- as a side note, I have area portals overlapping all of the doors...is this a problem? Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 It still crashes instead of going beyond the 'Starting Up' thing.... I don't see how it could be conflicting with a mod/map I've got in....the other maps I've got load up just fine. Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Could it have something to do with that I'm not including the .lin file in the pk3? EDIT - I tried deleting the area portals - it still crashes.......... :confused: Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Trying /sv_pure 0 in desperation. EDIT - Didn't work. Beating my head against monitor in hopes that it will solve the problem on its own. :confused: Link to comment Share on other sites More sharing options...
merlinova Posted May 29, 2003 Share Posted May 29, 2003 I know this is probably pretty obvious, but did you create a spawn point? That got me the first time I tried compiling my map... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Yup....info_player_deathmatch.... even if I hadn't created a spawn point, shouldn't it have just only allowed me to spectate? Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Note: I'm making an mp map.. Link to comment Share on other sites More sharing options...
rgoer Posted May 29, 2003 Share Posted May 29, 2003 Hmm... I'm not sure why the areaportals would prevent the map from loading, but you do need to make sure that they lie entirely within the door brushes. They can go right up to the "left" and "right" edge of the door brushes, but can not go beyond the "front" and "back" faces. Hope this helps... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 Its not the areaportals - I made a varient of this map without any areaportals - same thing happened.....pleeeease help anyone who knows how - I've put about 15 hours of work into this.... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 29, 2003 Author Share Posted May 29, 2003 After much work, sealing anything that could even remotely be a leak, it still doesn't work, and now takes 2 minutes and 6 seconds to compile. Its now 4 megs. Edit - I don't have a levelshot....but that shouldn't be causing problems, should it? And also, whats the .lin file thats generated with the bsp? Link to comment Share on other sites More sharing options...
merlinova Posted May 30, 2003 Share Posted May 30, 2003 A levelshot won't cause it. So far, I have yet to put a levelshot in my map, and it works in-game perfectly... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Good Lord, this is annoying...It STILL won't load.... /me whacks his head against the monitor Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Heeeeeellpppp!! /ambeg Link to comment Share on other sites More sharing options...
Obsidian-Jovani Posted May 30, 2003 Share Posted May 30, 2003 Does your map have a worldspawn in it? Oh one more thing. What does your junk.txt say? It should still list some garble in there. Link to comment Share on other sites More sharing options...
merlinova Posted May 30, 2003 Share Posted May 30, 2003 Yeah, pray that there are no leaks... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Well, my junk.txt list mostly gibberish - should I search it for the word leak? And yeah, my map has worldspawn.... Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Well, I found a target_position WAAAY off to the side of my map - removing it cut the map size down to 1.4 megs. But it still crashes when booting up.... Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted May 30, 2003 Share Posted May 30, 2003 Post the Junk.txt so we can see. Also I think that .lin means that there is a leak, but I'm not 100% sure. Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Looking for it now. Here ya go: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/zoom.shader Loading map file c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.map entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.map WARNING: Couldn't find image for shader textures/skies/stars WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** WARNING: areaportal brush 580 doesn't touch two areas WARNING: areaportal brush 579 doesn't touch two areas WARNING: areaportal brush 573 doesn't touch two areas WARNING: areaportal brush 574 doesn't touch two areas WARNING: areaportal brush 577 doesn't touch two areas WARNING: areaportal brush 576 doesn't touch two areas WARNING: areaportal brush 575 doesn't touch two areas WARNING: areaportal brush 581 doesn't touch two areas Writing c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp 35 seconds elapsed C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map SoF2Map v1.0c © 2000 Raven Software Inc. ---- Vis ---- reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.prt LoadPortals: couldn't read c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.prt C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~2\GameData\\base/maps/securitycenter.map SoF2Map v1.0c © 2000 Raven Software Inc. ----- Lighting ---- entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/cinematics.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/common.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/decals.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/doomgiver.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/effects.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/explosions.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/flares.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/fogs.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/gfx2.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/imperial.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/items.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/marks.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/metashader.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/models.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/mp.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/nar_shaddaa.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/players.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sabers.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/scavenger.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/skies.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/sprites.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/system.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/test.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/text_crawl.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/ui.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/yavin.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata//base/shaders/zoom.shader Reading c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp WARNING: Couldn't find image for shader textures/skies/stars 0 light emitting surfaces Only 64505 gridArrays used out of 1048576 0...1...2...3...4...5...6...7...8...9... (2) 95 x 97 x 7 = 64505 grid 2 unique grid light points 0...1...2...3...4...5...6...7...8...9... (22) writing c:/progra~1/lucasa~1/starwa~2/gamedata//base/maps/securitycenter.bsp 56 seconds elapsed Link to comment Share on other sites More sharing options...
Dreadlord Posted May 30, 2003 Author Share Posted May 30, 2003 Well, at first glance, it looks like I've got a leak, about 5 invalid area portals, and an invalid shader. How to fix these....its even harder to fix the leak because when I compile, it doesn't show me where it is. I'd be willing to be its around my blast doors. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted May 30, 2003 Share Posted May 30, 2003 Here's your problem ********************** ******* leaked ******* ********************** WARNING: areaportal brush 580 doesn't touch two areas WARNING: areaportal brush 579 doesn't touch two areas WARNING: areaportal brush 573 doesn't touch two areas WARNING: areaportal brush 574 doesn't touch two areas WARNING: areaportal brush 577 doesn't touch two areas WARNING: areaportal brush 576 doesn't touch two areas WARNING: areaportal brush 575 doesn't touch two areas WARNING: areaportal brush 581 doesn't touch two areas Basicly your maped leaked, so I'd try fixingt he Areaportal brushes. I would do in JK2 Raident a Search for these Brushes and fix the areaportals. Or Try in GTK Bobz Tools the brush clean up. THis should fix it. Link to comment Share on other sites More sharing options...
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