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Whats going on here?


Dreadlord

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Posted

The Bobtoolz plugins don't come with the newer (beta) version of Gtk (1.3.x)--the last version they came with (that I know of) was 1.2.8. You can d/l the JK2-specific Gtk1.2.8 setup.exe from mapping.jediknightii.net. Open up your map in 1.2.8 and pick plugins->bobtoolz->brush cleanup. This will purge your map of any evil brushes, and is quite handy.

Posted

Yeah, leaks aren't any fun. A fellow clan member almost scrapped his map because of them, but I was able to talk him out of it. If nothing else, use the "snap to grid" function...

Posted

Okay, I *think* I may have figured it out - its calling an invalid shader....maybe it just keeps calling it and gets stuck in a regression loop...

Posted

Yup - it was calling an invalid shader and getting stuck in a loop! It works now! Thanks guys! :):):) Just to show ya a little of what it is:

 

sc4.jpg

Posted

Just a little note: there is GtkRadiant 1.2.11 with 1.2.13 update as latest not test build.

 

http://www.qeradiant.com

 

It comes with q3map2 too and if you compile with that instead of sof2map then you can take the advantages of BSP monitoring which is very handy if you have a leak or any problem brushes.

Posted

If you are using GtkRadiant and activate the "real q3map lights" (or whatever it's called) in the preferences--sorry, I forget which part of the preferences exactly--and then you select all your lights, you won't get to see exactly how the lighting will look, but you'll get a pretty good idea for how much light will be in a given area. The overlapping spheres of light continue to add on top of each other, so you can see pretty easily if an area has enough light or if an area is underlit. Other than that, I don't know of an accurate way to preview lighting in Radiant; sorry :^\

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