_Ashley_Solo_ Posted May 29, 2003 Posted May 29, 2003 i made a level and added the model: destroyed tie fighter, when people have helped me beta test it the model always appears but has no texture. there is a texture with the original model but i dont think putting it in the textures is the right place in the pk3 file
Obsidian-Jovani Posted May 30, 2003 Posted May 30, 2003 If this is a model already in game there is no need to add the textures to your pk3 texture folder because the textures are already in assets0.pk3 and everyone who has JO has it. The model appears in game with texture on it correct?
Obsidian-Jovani Posted May 30, 2003 Posted May 30, 2003 My fault, I stated that wrong. Does the model show up in the Editor with textures on it?
Obsidian-Jovani Posted May 30, 2003 Posted May 30, 2003 Well I was looking through the models and I didn't see any "destroyed tie fighter" model. Is this a custom model or a model in assets0.pk3? If it is in assets0.pk3 what is the path so I can have a look at it.
Obsidian-Jovani Posted May 30, 2003 Posted May 30, 2003 One more question is this a .md3 model or a .map prefab? If your model comes with texture files I think they go in the same folder as the model.
_Ashley_Solo_ Posted May 30, 2003 Author Posted May 30, 2003 models\map_objects\imp_detention tie_body_damage.jpg tie_damage.tga tie_fighter_damage.md3
Obsidian-Jovani Posted May 30, 2003 Posted May 30, 2003 Aha! So it is a model in the assets0.pk3. If that is the case you don't need to put the model in your .pk3 file. It'll just add more size to your .pk3. So just create it as a misc_model and give it the pathname. It should show up with the textures. If it doesn't ...
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