RIFA_StealthMan Posted June 1, 2003 Share Posted June 1, 2003 Hey everybody, I'm working on a B-2 Frigate Map and I am doing the hangars, now does anyone know what texture/special method you need to use to make that Blue Holo-looking stuff that is almost like a giant door, theres a great example in the Deathstar level, but I couldn't figure out how to open it in the editor to see how they did it. I did manage to find a few textures from the doomgiver called things like energy and energything. If anyone knows how to do this please help. pH34r /\/\3 /\/\0|-+47! Link to comment Share on other sites More sharing options...
rgoer Posted June 1, 2003 Share Posted June 1, 2003 Check out the thread "See-Thru Wall?" from a couple of days ago; Chopper was asking this exact question, and it was answered pretty clearly. Link to comment Share on other sites More sharing options...
aazell Posted June 4, 2003 Share Posted June 4, 2003 Don't you just make a func_wall and colour it in a force feild shader? Link to comment Share on other sites More sharing options...
rgoer Posted June 4, 2003 Share Posted June 4, 2003 No. You make a brush, texture the "force-field" face of it with something like the "energything" textures (from doomgiver or common, I can't remember), and texture the other five faces of the brush with "nodraw." You could, of course, make your own shader. Preferably one with the "cull none" property... I'm not sure if "energything" has this. Link to comment Share on other sites More sharing options...
aazell Posted June 5, 2003 Share Posted June 5, 2003 Ahhh Thanx You could use func_wall if you want to turn the force feild on and off though right? Link to comment Share on other sites More sharing options...
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