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Framerate


lauser

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Can I get an idea how to boost my framerate without doing anything crazy to it? Its very open...okay it's the if_bespin map and I have to improve the FPS....It's being D/L like it's on fire and I want the last version to be somewhat MORE playable. I've already cut the skybox by 60%. And thats as far as I'm going to go with that!! L J put some HINT brushes in for me too. But I want the prt file to be bumped up so that the FPS will go up and be more enjoyable. Any ideas?

 

Thanks in advance...L_A_user

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How much of if_bespin is detail brushes? You might need to go back in and create some structural brushes to portal off certain areas...

 

Other than that, if you can get hint brushes to work for you, they can work wonders for framerate. That's a pretty huge "if," though... ;^)

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Well I cut the map in two lengthwise with a HINT brush. Then I adjusted the brush so that while viewing the PORTAL file I lined up the HINT brush with the closest leafs that ran across in a straight line. I did this adjusment so that I wouldn't have extra PORTALS I didn't need. This seemed to increase the FPS a little in some areas and also create a bigger Portal file. But I need to know more about placement......

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From what I can tell, it's ok if a hint brush overlaps detail brushes, but not structural ones. That is, you can draw big, engrossing hint brushes that sweep through an area of detail brushes or patch meshes, but a hint brush becomes ineffective the moment it overlaps a structural brush. I'm not sure, though, I honestly haven't had much luck with hint brushes except in the simplest of implimentations (the old "triangular hint brush in the 90-degree hallway" tutorial and crap like that). Loading up the .prt file is probably a step in the right direction, and if you manage to magically figure out hinting, be sure and let us all know how it works, really.

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