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.MAP Compiling ************ERROR************


Rebel Guard

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hiya,

a common error, first; bookmark the following links

 

http://quake3.qeradiant.com/errors.shtml

 

http://www.qeradiant.com/wikifaq/

 

they will help with common q3 engine/editor errors.

 

you have a brush with more than 64 vertices in your map; or you have more than 64 vertices on one plane. For example I got this error once when building a rock wall. There were so many rock brushes intersecting the wall behind it that more than 64 vertexes ended up on the face of that wall - the same plane.

 

When the plane of a brush intersects another the compiler creates a vertex there.

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