HertogJan Posted June 23, 2003 Share Posted June 23, 2003 Hmmm I dunno, sounds an awfull lot like Deus Ex to me. Smuggler: "Hey a friend of minde was captured by MJ12, if your rescue him I won't charge these rediculous prizes!" JC Denton: "I'll see what I can do" And if you rescue him you only have to pay half the money or so... But the smuggles sells crap anyway So a few sub-quests would be ok, but I don't think JA will be the game for this Ah well, I'm looking forward to DX2 too!! Link to comment Share on other sites More sharing options...
BloodRiot Posted June 23, 2003 Author Share Posted June 23, 2003 Well you may be right... I wouldn't want useless subquests... i'm talking about bonus stuff and primary stuff.. the primary stuff are things you must do to complete a level..the others are not necessary and the player may very well chose not to undertake them. Let's say the extra quests grants 1 extra point of force at the end of the level... or gives you a key that unlocks an easier alternate way into the finish area. I reckon Deus Ex has alot of RPG into it... Strife from what I reckon is a simpler version of Deus Ex. Anyway... if anyone still thinks it's best not included I dont have anything to say to that... this is a opinion sharing thread. Cheers. Link to comment Share on other sites More sharing options...
toms Posted June 23, 2003 Share Posted June 23, 2003 deus ex rules, but JA isn't going to be DX. I would settle for npcs that said entertaining things when you clicked on them, ran away when the shooting started and, maybe, gave you powerups or led you to hidden areas if you saved them... with killing/saving infulencing your lightside/darkside progression. Link to comment Share on other sites More sharing options...
Reprehence Posted June 24, 2003 Share Posted June 24, 2003 I like the strife/DX stuff you're talking about - esp. if you can get the same thing more than one way - maybe you get an access code to the roof from one guy or an access code to the basement from another guy. By the way I thought Elite Force II had some nice NPC interactions - not great - but you could ignore them or listen and they often added to the story. Occassionally you could solve a "puzzle" faster - even if there weren't "choose the answer" kind of responses - if you just kept clicking on the NPC. it defintely added to the immersion factor. Link to comment Share on other sites More sharing options...
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