JavaGuy Posted June 29, 2003 Share Posted June 29, 2003 I have a func_static that sits with one face touching a wall until Kyle moves it with Force Push or Pull (it actually triggers a cool cinematic in which he lifts it a la Yoda with Luke's X-wing). Because one face of the object is touching the wall, the bsp compiler appears to want to "optimize" by leaving the hidden face unrendered. The problem is that after it gets moved, the hidden face is no longer hidden. Suggestions? Thanks, Sam Link to comment Share on other sites More sharing options...
lassev Posted June 29, 2003 Share Posted June 29, 2003 If you have textured this hidden face, it shouldn't be "unrendered". However, the lighting on the hidden face can be quite bad, if it touches a wall. Actually, this might be your problem, not unrendering. If this is the case, you might place the func_static in a more central place in Radiant, then move it to its "real" origin in game with a script, before the player even sees this block. This causes the lighting on the surfaces to be whatever you want. Link to comment Share on other sites More sharing options...
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