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Multi Level Elevator help?!?!?!?!


Rebel Guard

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Use an ICARUS script! Put three buttons with script runners that all run the same script. The script moves the 'vator to a ref_tag whose name is passed in as a parameter. The script runner for each button passes in the appropriate tag name as parm1. Voila!

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Give me a couple days, and I might write one. ;)

 

Meanwhile, read the ICARUS manual. ICARUS scripts are an absolute must for professional-quality maps.

 

Read this:

http://www.geocities.com/rellenbroek/main_realscripts.html

 

It's for a Star Trek game, but the essentials still apply.

 

Then read this:

http://www.massassi.com/coffeestain/02.html

 

It just gives you the script with very little explanation of how it works, but reading the ICARUS manual should give you all the basics.

 

Very important when making elevators or anything else you move with a script: Give the entity an origin! If you forget, your script will sweep it away to the horizon when your move command executes. It's actually pretty funny, but you'll be really honked off about having to recompile the map to fix it.

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