Rebel Guard Posted June 29, 2003 Share Posted June 29, 2003 Does any body know how to make a good 3 level elevator with switchs on all levels???? Please answer ASAP (As Soon As Posible) Link to comment Share on other sites More sharing options...
RoxStar Posted June 29, 2003 Share Posted June 29, 2003 I don't know about the switch, but I think you can create a train and have its stops go through the elevator shaft. Link to comment Share on other sites More sharing options...
Rebel Guard Posted June 30, 2003 Author Share Posted June 30, 2003 I'v already tryed that and it dosn't work like i want it to Link to comment Share on other sites More sharing options...
RoxStar Posted July 1, 2003 Share Posted July 1, 2003 What about two elevators in one shaft? One goes from 1-2 and the other goes from 2-3? Link to comment Share on other sites More sharing options...
Rebel Guard Posted July 1, 2003 Author Share Posted July 1, 2003 yeah thats probley what i am going to do Link to comment Share on other sites More sharing options...
RoxStar Posted July 4, 2003 Share Posted July 4, 2003 Ok. Let me know how it turns out. Link to comment Share on other sites More sharing options...
JavaGuy Posted July 7, 2003 Share Posted July 7, 2003 Use an ICARUS script! Put three buttons with script runners that all run the same script. The script moves the 'vator to a ref_tag whose name is passed in as a parameter. The script runner for each button passes in the appropriate tag name as parm1. Voila! Link to comment Share on other sites More sharing options...
RenikDelan Posted July 7, 2003 Share Posted July 7, 2003 Got a tutorial for that anywhere? -=IJ=- Renik Link to comment Share on other sites More sharing options...
JavaGuy Posted July 8, 2003 Share Posted July 8, 2003 Give me a couple days, and I might write one. Meanwhile, read the ICARUS manual. ICARUS scripts are an absolute must for professional-quality maps. Read this: http://www.geocities.com/rellenbroek/main_realscripts.html It's for a Star Trek game, but the essentials still apply. Then read this: http://www.massassi.com/coffeestain/02.html It just gives you the script with very little explanation of how it works, but reading the ICARUS manual should give you all the basics. Very important when making elevators or anything else you move with a script: Give the entity an origin! If you forget, your script will sweep it away to the horizon when your move command executes. It's actually pretty funny, but you'll be really honked off about having to recompile the map to fix it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.