dubz Posted July 2, 2003 Share Posted July 2, 2003 how much bandwidth does each player use on default settings for a server. Link to comment Share on other sites More sharing options...
db6 Posted July 2, 2003 Share Posted July 2, 2003 From the TechSpot Tweak Guide for Jedi Outcast: snaps “x”. x sets the maximum amount of packets that are sent from the game server to you, the client, per second. The default amount is 20 (For 56k connections), though if you have a better, or worse, download bandwidth you should change this value accordingly. Those of you with Cable/DSL or other similarly bandwidth excessive connection should try setting this to 35 or greater to receive a greater number of world updates. As per the previous information, use the Top half of the lagometer to determine a more suitable value for this, should you get a good deal of Yellow bars try lowering the value though. rate “x”. x determines the maximum number of bytes that the game server can send to the client per second. The default value for 56k connections is 4000 . Similar to the snaps “x” option, the greater your download bandwidth the more you should be able to increase this value. Cable/DSL users should be able to set this to 10000 or perhaps more without issue, though should you find latency increasing or a good deal of Red & Yellow bars in the Bottom half of the lagometer then lowering this value by several hundred should help resolve it. Don’t set this too high however – other players need bandwidth too you know. cl_maxpackets "x". x specifies the maximum number of packets that get sent to the game server, by you. The default is 30 for 56K connections, though much like the rate & snaps settings if you have greater upload bandwidth then try increasing this value, or vice versa. Upload bandwidth is generally a bit more consistent than download bandwidth, so this shouldn’t require too much changing. emphasis mine, hope this helps Link to comment Share on other sites More sharing options...
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