Lukeiamyerfader Posted July 3, 2003 Share Posted July 3, 2003 when i play jk2 with my custom saber (.pk3) it's blade is sideways. how do i fix this? I think it's something to do with the tags, but i'm not sure. Link to comment Share on other sites More sharing options...
Infinity Blade Posted July 4, 2003 Share Posted July 4, 2003 Your tags aren't aligned correctly. There was a tutorial on saber handles, but I had similar results when using it. Look at the glm for a normal saber, select the flash tag, and check the colors for it's axis.... green and blue should be going horizontally outwards from the saber, while red should be going straight down through the handle. Look at the glm for your saber, then... check the flash tag, look at the colors for it's axis, then rotate your tag accordingly to match the normal saber. If you still have troubles, I have another possible solution, but you should try this first. Link to comment Share on other sites More sharing options...
Lukeiamyerfader Posted July 5, 2003 Author Share Posted July 5, 2003 It worked! Thanks a lot blade! Link to comment Share on other sites More sharing options...
Wanderer Posted July 6, 2003 Share Posted July 6, 2003 If you change in a saved game the saberhilt the blade will not show up in a correct way. Throw your saber one time and the blade fits again. the wrong sided blade now only will show up when you throw the saber. by entering a new level the blade will be attached to the hilt correctly anyway if you swing normal with the saber or throw it. Link to comment Share on other sites More sharing options...
Lukeiamyerfader Posted July 7, 2003 Author Share Posted July 7, 2003 I tried saberthrowing before though and it didn't really work. The saber ended sticking straight up when i threw it and when i got it back it was still sideways. Link to comment Share on other sites More sharing options...
razorace Posted July 7, 2003 Share Posted July 7, 2003 Well, the problem is two fold: 1. The blade emitter tag is backwards. IE, you need to have it facing into the hilt instead of out. 2. The Modview axises are different from the ingame and 3D Studio Max. If memory servers me correctly, I think the X axis is reversed for some crazy reason. Link to comment Share on other sites More sharing options...
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