LobsterMagnet Posted July 7, 2003 Share Posted July 7, 2003 When I finaly get to play SWG, I plan on my character to be Overt Rebel/Imperial (havent made up my mind yet) Master Rifleman Master Creature Handler After all that I'll have 40 skill points left, and I'm wondering what to do with them. I wanted to start the Medic tree, but then I thought it might be wiser to add another weapon profession (since Riflemen are only good at long range). I could add 1 specilization in Pistol, which would come in handy when my opponents got in closer. Or instead of that, I could tone down my CH skills and learn a specialization in Swordsman. I could get to Head Hit 3 in Swordsman, which would be usefull because the Rifleman also has Head shots. So now I cant decide whether to go Pistoleer, Swordsman, or back to my original idea of Medic...I could use some suggestions from you wise people who have actually played the game. BTW, I was thinking of going Imp, but that might be hard to RP since I don't really want to be a "bad" character (I just want the Stormtroopers and ATSTs) I'm more of a nature/animal lover which is why I'm going CH. I dunno... "The Life of Imperial Bob - He enjoys slaughtering rebels and participating in the destruction of entire planets, yet he still has time to smell the roses and play with his pet womprat" sounds kinda funny Link to comment Share on other sites More sharing options...
Zenmetsu Posted July 7, 2003 Share Posted July 7, 2003 No you should go with your first choice. You should work on Healing skills. Thats What im doing with my professions. Link to comment Share on other sites More sharing options...
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