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What do you think? Self-sufficient?


Neon Vampyre

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Marksman Plan

 

Novice Marksman - 15

Rifle Specialist – 14

Carbine Specialist - 14

Expert Weapon Support Ability Specialist - 9

 

Master Carbineer - 63

 

Master Rifleman – 63

 

Novice Scout - 15

Exploration I – 2

Survival I - 2

 

Novice Medic – 15

Organic Chemistry III - 9

Diagnostics III - 9

First Aid IV - 14

Pharmacology II - 5

 

 

= 249 skill points!

 

Does this sound challenging enough? ;)

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That sounds like a Headache..

 

And I thought Weaponsmith was enough of a headache when no one buys anything from you because the bazaar has over 200 of the same weapon you are trying to sell..heh.. I will say that advancing in crafting is boring and atleast with all of your weapons you can move around and hunt, have some fun; I recently have been positioned in a fetal position infront of a crafting machine praying that some architect comes along saying they will build me a factory without mr supplying the minerals, then wanting to charge me and arm and a leg for them processing it in a crafting session that takes less then a minute...

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Bounty Hunter Plan

 

Master Marksman - 77

 

Master Scout - 77

 

Master Bounty Hunter - 63

 

Novice Medic - 15

First Aid II - 5

Organic Chemistry II - 5

Pharmacology I – 2

Diagnostics II - 5

 

= 249 skill points!

 

I'm torn now... not sure whether I should go the 'Hunter' route, or the 'Bounty Hunter' route...

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