<EJK>DevMapAll Posted January 15, 2004 Share Posted January 15, 2004 Reinstalled...no help there... Do you have the common/terrain texture? Can you send me the image and the common.shader? Is there somewhere to download the 'common/terrain' texture? Link to comment Share on other sites More sharing options...
<EJK>DevMapAll Posted January 19, 2004 Share Posted January 19, 2004 Hate to double post, but the EXACT line from radiant that includes the error is: WARNING: Activate shader failed for textures/common/terrain Also, I suppose showing everyone what I changed in my .shader might help It's gone from this: textures/ejkterrain/terrain_0 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/jung8.jpg rgbGen vertex tcmod scale 1.000 1.000 } } textures/ejkterrain/terrain_1 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/rockwall.jpg rgbGen vertex tcmod scale 1.000 1.000 } } textures/ejkterrain/terrain_2 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/korriban/os_outsidebasef.jpg rgbGen vertex tcmod scale 1.000 1.000 } } textures/ejkterrain/terrain_0to1 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/jung8.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 } { map textures/yavin/rockwall.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } textures/ejkterrain/terrain_0to2 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/jung8.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 } { map textures/korriban/os_outsidebasef.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } textures/ejkterrain/terrain_1to2 { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/rockwall.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 } { map textures/korriban/os_outsidebasef.jpg rgbGen vertex alphaGen vertex tcmod scale 1.000 1.000 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } textures/ejkterrain/terrain.vertex { surfaceparm nolightmap q3map_novertexshadows q3map_forcesunlight { map textures/yavin/jung8.jpg rgbGen vertex tcmod scale 1.000 1.000 } } To this (self-edited): textures/ejkterrain/baseterrain { q3map_lightmapsamplesize 8 q3map_lightmapsampleoffset 8 q3map_lightmapaxis z } textures/ejkterrain/terrain_0 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/yavin/jung8.jpg rgbGen identity tcMod scale 0.1 0.1 } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain_1 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/yavin/rockwall.jpg rgbGen identity tcMod scale 0.1 0.1 } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain_2 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/korriban/os_outsidebasef.jpg rgbGen identity tcMod scale 0.1 0.1 } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain_0to1 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/yavin/jung8.jpg rgbGen identity alphaGen vertex tcmod scale 0.1 0.1 } { map textures/yavin/rockwall.jpg rgbGen identity alphaGen vertex tcmod scale 0.05 0.05 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain_0to2 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/yavin/jung8.jpg rgbGen identity alphaGen vertex tcmod scale 0.1 0.1 } { map textures/korriban/os_outsidebasef.jpg rgbGen identity alphaGen vertex tcmod scale 0.05 0.05 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain_1to2 { q3map_baseshader textures/ejkterrain/baseterrain { map textures/yavin/rockwall.jpg rgbGen identity alphaGen vertex tcmod scale 0.1 0.1 } { map textures/korriban/os_outsidebasef.jpg rgbGen identity alphaGen vertex tcmod scale 0.05 0.05 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO tcGen lightmap rgbGen identity } } textures/ejkterrain/terrain.vertex { { map textures/yavin/jung8.jpg rgbGen vertex } } textures/common/terrain { q3map_terrain surfaceparm nodraw surfaceparm nolightmap surfaceparm nomarks } Any help is appreciated. [EDIT]Hmm....it loaded in radiant, but no textures...all of the surface is the 'missing shader' texture... Link to comment Share on other sites More sharing options...
rgoer Posted January 20, 2004 Author Share Posted January 20, 2004 I assume you are the dude that emailed me about this? Radiant will never show the true textures for terrain--that's just not the way the Team Arena terrain system works. The terrain entity (really just a func_group) is textured with one texture ("common/terrain")... the compiler does the rest based on your terrain blending .shader definitions and the .pcx alphamap (both of which are defined in the key/value pairs of said terrain entity). You will never see a "true" representation of your terrain's shader blending in the editor, the most you will get is whatever image you defined in common/terrain's qer_editorimage line. If the red and black "shader not found" checkerboard bugs you, feel free to use whatever image you want for qer_editorimage; otherwise, don't sweat it, because it don't mean a damned thing. Link to comment Share on other sites More sharing options...
lauser Posted January 20, 2004 Share Posted January 20, 2004 Well well...aren't we the professor of mapping. Good to see your ugly mug on the forums man. I don't usually come here much anymore. But I might stop in from time to time. Great tutorials as always rgoer. If anyone should be working for RAVENSOFT or even ID........ Link to comment Share on other sites More sharing options...
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