Leslie Judge Posted August 10, 2003 Posted August 10, 2003 If it is a misc_model and you use Q3MAp2 to compile than give it a spawnflags key with the value 2. [thanks]to rgoer[/thanks] In other cases you still can build brushes around your model and cover them with system/clip or system/physics_clip.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.