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how do you make it solid!?!?!?


Ockniel

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Posted

If it is a misc_model and you use Q3MAp2 to compile than give it a spawnflags key with the value 2.

 

[thanks]to rgoer[/thanks] :D

 

In other cases you still can build brushes around your model and cover them with system/clip or system/physics_clip.

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