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BloodAngel

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seta r_customwidth "1440"

seta r_customheight "900

 

If found out, that

 

seta r_mode "-1"

 

does the job, but it practically has no sense, because the viewing angle remains the same, so the image is distorted, it is 20% too broad.

 

Well, at least now I can set the resolution to 1200 * 900 without getting rounding errors (when converting from 768 to 900).

 

If someone knows how to use the broad resolution (increasing the viewing angle or something else) without loosing the proportions, so please tell me.

It worked just fine with the Serious Sam Engine, so I hope the Quake 3 Engine can do it, too.

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