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DarthStoney

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  1. Try this,it may be the GetFirsItemInInventory causing the lockup.

     

    void main() {

    object oDestroy = GetItemPossessedBy(GetFirstPC(), "bomablood");

    while( GetIsObjectValid( oDestroy ) ) {

    if( GetTag( oDestroy ) == "bomablood" )

    DestroyObject( oDestroy, 0.00, FALSE, 0.00 );

    oDestroy = GetNextItemInInventory( GetFirstPC() );

    object oItem=CreateItemOnObject( "bomastim", GetFirstPC(),1,0);

    }

    }

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