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Emon

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  • Location
    The Massassi Temple
  • Interests
    Programming and freelance game and mod design.
  • Occupation
    Student

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  • ICQ
    35960628

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  1. You guys should consider porting the mod to the base Quake III engine, seeing as how it's open source, it would make your lives a lot easier. You may run into copyright issues with LEC, however. It would be wise to contact them first.
  2. Er, didn't I use DX2 as a bad use of physics? Maybe I wasn't clear. I do agree that it's poorly done in that game. Shooting someone in the foot can make them fly through the air for example.
  3. Havok is not a pile of three year old crap - It's an awesome physics engine, it's in HL2, Far Cry, Deus Ex 2, Thief III and many, many others. The implementations differ from game to game. HL2's seems to be pretty awesome, Far Cry's is also great, although sometimes the bodies seem to have a low gravity effect. In DX2, shooting a body in the foot usually means the body flies way up into the air (in the demo anyways). It depends on how its used and integrated into the buyer's software. Speaking of buying, other companies make their own physics engines because it's cheaper. And if I recall correctly, Karma wasn't made by Epic, but licensed from another company (possibly modified a little or a not, I'm not sure here). GSC started with an existing physics base for STALKER, it's incredibly difficult to write a physics engine from scratch. I have no idea about Doom 3 though, and it wouldn't suprise me if id wrote it themselves. Cause like, they're awesome enough to do that...so, they can.
  4. There already is a JK expansion. It is called Mysteries of the Sith.
  5. I understand and respect his decision, I was only speaking in general.
  6. Perhaps he was trying to avoid typing the obscenity that is his name?
  7. Of course. But the rapidly growing open source community has millions of contributors and all have their work protected. I was more thinking along the lines of the, "MINE MINE MINE I WANT FAME!" attitude a lot of people have, although I don't think that applies to ASk.
  8. Try olenikm@fusemail.com. I don't know why SoftHome isn't working for you, my FuseMail account picks up my SoftHome mail (I verified this and it works), but SoftHome is probably just being the sucky service that it is.
  9. What? Uh, FuseMail has some SPAM guard on, it shouldn't affect you. What's the e-mail you're sending from? And what exactly is the address you are sending to?
  10. What's the big deal with that comment? Doesn't seem so harmful to me. I don't even know why some of you are so protective of your source code in the first place.
  11. That's only if you don't have sufficient video RAM to hold the textures. If you don't, it's gotta start swapping with system RAM, which...is slow. I remember in Yavin Swamp on my GF3, highest texture detail was ~5 FPS faster than the lowest.
  12. Wrong forum, LDJ. What do you mean, they don't work in JA? Have you tried turning on r_showtris to see if they created a split? CoD is a bit different, because it doesn't use a PVS for visibilty determination like other Q3 games do. It just uses some straight up portals. Huh? Hint brushes are for forcing BSP splits, making more leaf nodes, letting you create a tighter visibility list. Areaportals you put inside doors so anything beyond the door isn't drawn when the door is closed... The inside and outside shaders are for weather. You can use inside to mark one area as inside, and the weather system assumes everything else is outdoors, and puts weather effects in it. With outside, it only puts weather effects in those areas. Terrain, uh, probably something for ARIOCHE terrain, haven't looked into that yet. What exactly is it that you want to do?
  13. Some guy who lost vision in one eye is working on that, I think he was able to see some "light and dark", but that's about it. No, that's fine I guess. I don't really care that much. You just have to understand, a lot of people claim to be experts just because they derive their knowledge of science from Star Trek.
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