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Quanon

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  • Biography
    Do you really want to know ? ;)
  • Location
    Lost in my own unconsiciousens
  • Interests
    Warhammer 40 000
  • Occupation
    Student
  • Web Browser
    FireFox 3
  • Favorite LucasArts Game
    TSL
  • Resolution
    1280x1024
  • Height in cm
    175

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  1. Yeah, at the entrance of your cylinder room. Where it the hallway connects.

    If look at your second render picture, you see that the render engine kind of makes a mistake there. A sharp triangle looking shadow.

     

    At that spot, both left and right, you have some floating vertices. I would connect those.

     

    EvilCorner0002.jpg

     

    EDIT: In editable poly; go to select by edge, then scroll down in the options, find the button CREATE.

    With that you can make new edges between Vertices. :)

    Just click from one vert to the other.

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