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Yeah, at the entrance of your cylinder room. Where it the hallway connects.
If look at your second render picture, you see that the render engine kind of makes a mistake there. A sharp triangle looking shadow.
At that spot, both left and right, you have some floating vertices. I would connect those.
EDIT: In editable poly; go to select by edge, then scroll down in the options, find the button CREATE.
With that you can make new edges between Vertices.
Just click from one vert to the other.