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Well me and GM had a try at it awhile ago aswell.
GM noticed there was a sort of second "walkmesh", its stays white and it doesn't need to be compiled to a .wok .
Anyway, I think where at a dead-end as I fear we don't have any TOOL that does it correctly. MDLops doesn't handle this kind of things and MagnusII told me more then once that there are still some fields left in the Mesh properties he doesn't now what they are for. So Kaurora kind of skips these when compiling to Binanry.
So it could very well be we already did the correct steps, but are unable to get it IN.