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I've found one in a placeable in K1 (the placeable has the trimesh modifier on it), but the strange thing is that threre aren't any in the area models. And, I did *have* to test it out to see if it worked. Oh, now I remember something interesting. Remember those large Sleheyron Arenas in K1, when I added my walkmesh to them, they actually had collideable walls. Also, you might want to have a look at surfacemat.2da, it has some ineresting things in it. Anyway, maybe Magnus can crack this stuff soon...