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here is an in-game shot. The green arrows point out where I fixed the outside spirals, and one of the circular faces. The red arrows show unfixed parts for comparison. The extreme closeup is because I used T3 with his first person view set to default (instead of his blue scan lines).
Show spoiler(hidden content - requires Javascript to show)I think that if you make uvw edits, then weld verticies before exporting from max, it will scramble the uvw map.