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Posts posted by Endorenna

  1. I'm sorely tempted to get the HD collection meself. I really liked Legend, and trophies will give me incentive to play through it and get every single reward/time challenge once again. Anniversary wasn't quite as fun, I thought, but having trophies for that would be nice. Unfortunately, I already have Underworld...


    Ah, hell. I can just sell the copy of Underworld I have and get the collection. I want Legend and Anniversary with trophies and nicer graphics.


    As far as Guardian of Light...I haven't gotten it because I have no one to play it with, and it just doesn't seem like that much fun without a second player. With the online capability it now has...basically, do you think it's any good to play with someone you don't know who may or may not be a complete idiot?

  2. As I have only played two of those games, I am forced to vote for only two of them.


    Mass Effect 2: It's a different style from Mass Effect 1, but I enjoyed them both immensely--and I think ME2 has a bit more replayability than ME1. Here's to hoping they don't screw up Mass Effect 3. ;)


    Bayonetta: The camera angles annoyed me no end because all they seem to do is try to exploit the main character's body, and I hated not being able to kill large enemies without ridding the main character of her clothing. I kinda liked the main character herself, once I seperated her from the camera angles. The rest of the characters? Hated them. The story? Hated it. The gameplay, howver, is so good that it makes up for the game's many deficiencies.



    Honorable mention: Heavy Rain w/Move. The regular controller stunk. I could barely walk, much less do anythng else. The Move controller saved it. The story...unfortunately, it stinks. There are so many plot holes...anyway. One of the main characters managed to drive me up the wall--and it was the girl, no less. I always tend to cut the female characters in games more slack than the male character, but not even her gender could save Madison from my eternal hatred. Not even being a journalist can excuse her being that stupid. (No offense intended to journalists. :xp:) Back on track. In spite of the multiple plot holes, the annoying character, the horrendous child voice actors, and the fact that the only children who exist in the Heavy Rain universe are little brats, I enjoyed it. In fact, I'm about to go enjoy it again so I can get more trophies.

  3. So, this got announced a little over a week ago. I didn't see a thread for it, so I thought I'd make one.




    Personally, I'm excited for it--well, maybe not for the fourth movie part, since I somehow doubt the fourth movie will even be worth seeing, but the rest of it will probably be good. :) It helps that I've been wanting LEGO games for two more franchises; Pirates of the Caribbean and Lord of the Rings. ;)


    So, what are y'all's thoughts?

  4. As horrible as this may be, there is a silver lining, however thin: if LA ends up shutting down, we might never have to acknowledge TOR's existence.


    Doc, I'm disappointed! For once I don't like your taste! :eek:


    (Read: TOR looks awesome. :xp:)


    Anyway...yeah, after the crap that was TFU II, I really don't give a damn about Lucasarts. Give Bioware the Star Wars license so they can make more RPGs and try their hand at shooters with Battlefront III. And declare TFU II non-canon so they can revamp the story and the series. "Star Wars: The Force Unleashed II: The Good Edition: By the Dude Who Wrote Mass Effect"

  5. You Are A:



    True Neutral Human Ranger/Wizard (1st/1st Level)



    Ability Scores:

    Strength- 13

    Dexterity- 11

    Constitution- 11

    Intelligence- 13

    Wisdom- 14

    Charisma- 11



    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.



    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Primary Class:

    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Secondary Class:

    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Detailed Results:



    Lawful Good ----- XXXXXXXXXXXXXXXX (16)

    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)

    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)

    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)

    Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)

    Lawful Evil ----- XXXXXXX (7)

    Neutral Evil ---- XXXXXXXXXXXXX (13)

    Chaotic Evil ---- XXXXXXXXX (9)


    Law & Chaos:

    Law ----- XXXX (4)

    Neutral - XXXXXXXXXX (10)

    Chaos --- XXXXXX (6)


    Good & Evil:

    Good ---- XXXXXXXXXXXX (12)

    Neutral - XXXXXXXXXXXX (12)

    Evil ---- XXX (3)



    Human ---- XXXXXXXXXXXXX (13)

    Dwarf ---- XXXXXXXX (8)

    Elf ------ XXXXXXXXXXXX (12)

    Gnome ---- XXXXXX (6)

    Halfling - XXXXXXXXXX (10)

    Half-Elf - XXXXXXXXX (9)

    Half-Orc - XXXXXX (6)



    Barbarian - (-2)

    Bard ------ XX (2)

    Cleric ---- (0)

    Druid ----- (-6)

    Fighter --- (-4)

    Monk ------ (-21)

    Paladin --- (-17)

    Ranger ---- XXXXXX (6)

    Rogue ----- (-2)

    Sorcerer -- (-4)

    Wizard ---- XXXXXX (6)

  6. He does know what happened between Kota and Starkiller during TFU1 and not that much has happened between them in TFU2. Plus come on, Starkiller's been killed, revived (twice, actually), tortured, brainwashed, cloned, and god knows what else. Of course he's going to act a little weird.


    Eh, maybe. I still think there would be enough differences for Kota to figure it out.


    As for Kota sensing a dark sider, in my opinion Starkiller is and always has been one.


    That's definitely a possibility, but I think he evens out to more of a "grey" Sider.


    Plus Kota's an old fool that can't even tell the guy he's sitting next to isn't a Jedi.


    Well, to be fair, Kota was drunk at the time...


    But I won't argue about him being...okay, maybe not a fool, exactly...but an...annoyance. :p

  7. *shrug* I'm not going to argue the point. I can see the story either way. If they come out with TFU III at some point, I guess we'll find out. :xp: (Would be nice for Vader to not be a complete idiot; still doesn't excuse the pointless cameos and character ruining the game did, but at least it would help the villain.)


    And that wouldn't work with just one Starkiller... why, exactly?


    This one part I'll answer: Dark Starkiller doesn't know what's passed between Kota and Starkiller. If Kota is the least little bit convinced that Dark Starkiller isn't Starkiller, he won't take Dark Starkiller to the heads of the Rebellion, and Dark Starkiller will have a hell of a lot more trouble completing his mission.


    Also, I assume Kota, despite being blind, can sense a Dark Sider.

  8. I'd have to disagree with that. Vader was obviously pissed off by her attempt to attack him, and he is a darksider whose power is fuelled by passion and emotion and has a reputation for killing people who annoy him. From this point of view, killing Juno is perfectly in character for him.


    That makes Vader an idiot. Yeah, he was known for killing admirals who annoyed him, but those people weren't part of his overarching plan.



    As for his plan, it doesn't matter to him if Starkiller submits to him or not. If his plan was simply to make Starkiller submit by threatening Juno, then he wouldn't have tried so hard to make him give up his attachment to her in the first place.


    So hard? He tried to get him to kill a hologram of Juno. Oh, and he said, "The woman means nothing!" repeatedly (ad nauseum) during the final boss battle. That's not exactly trying hard.


    Way I see it, his plan was to destroy the Rebellion by sending Starkiller back to them, then having him betray them. Only he wouldn't, because Juno's a Rebel now and he wouldn't betray the woman he loves. So Vader tried to make him let go of this attachment, which didn't work out all that great.

    With Starkiller gone, Vader switched to plan B. Send out Boba Fett, bring Juno to Kamino, then try to coerce Starkiller into cooperation by threatening to kill her. That didn't go down all that well either, since Vader struck her down in a fit of rage.

    But the beautiful thing is he can absolutely afford to do that, because he's got plan C. He has the Dark Clone. He tried to turn Starkiller because, well, two loyal and obedient demigods of mayhem and destruction are better than one, but ultimately it makes no difference if Starkiller joins Vader or not.


    So...Vader struck down some untrained, un-Force-Sensitive lady in a fit of rage when he could've easily disarmed her; that costs him the obedience of a demi-god, but it makes no difference? Really? Yeah, he has the Dark Clone as backup, but...well, the other Starkiller just single-handedly 1) escaped from Kamino 2) cut his way through an entire Imperial garrison on Cato Nemoidia, destroying two gunships along the way 3) killed a creature that eats rancors for breakfast 4) fought off a massive Imperial boarding party (okay, there were a few Rebel troops, but most of them sorta died) 5) flung orbital debris from a space battle out of the way of his ship while he crashed onto Kamino 6) cut his way through the Imperial garrison there 7) fought Darth Vader himself for a good long time without getting killed (not to mention fighting off countless clones of himself while doing so).


    Yeah, no loss there.


    Having the Dark Clone is nice. Having two Starkillers at his command is a dream situation. Losing a demi-god because he couldn't control his rage for three seconds is unacceptable and unbefitting of a Dark Lord of Vader's caliber.


    Vader can simply kill him at any point and send out the Dark Clone in his place, which is what he was preparing to do at the beginning when he was getting ready to stab Starkiller in the back again.


    Yeah, Vader can kill him at any point after securing his obedience, as he was preparing to do at the beginning, but how much damage could Starkiller do to the rebellion before he finally betrayed Vader? If Starkiller betrays him despite Juno's life being at stake, Vader and the Dark Clone can go kill him together. But that's pointless--after all, Vader couldn't control his rage and struck Juno down, remember?



    It's essentially backup plans within backup plans within backup plans. And the best thing is that it worked perfectly even in the LS ending. In the DS ending the Dark Clone reveals himself because Vader is about to get killed. In the LS ending he has no reason to do that, but that doesn't mean he's not there.


    He has no reason to reveal himself? Wait--didn't the original Starkiller (who may or may not be the player, remember) come that close to killing Vader before? Once Starkiller had attacked Vader again, the Dark Clone should've stepped in and killed Starkiller right then. Yeah, there's the Rebel base thing--more on that in a second.


    He simply remained invisible and in all likelihood stowed away on board the Rogue Shadow, en route to the secret Rebel base that Vader probably didn't even know existed. The LS ending works out better for Vader than the DS ending - not only has he learned of the existence of a hidden Rebel base, he's managed to trick the Rebels into taking him there along with a loyal clone of his superpowerful apprentice, whose very existence the Rebels have no idea about.


    But wouldn't it have been better to have both Starkillers truly loyal to him? Think of this: Vader forces Starkiller to serve him. He tells him to go kill the rebel leaders, or "she will die." Vader leaves Kamino in a shuttlecraft, taking Juno with him. The Starkillers are left there, with the Dark Clone hiding. Kota comes along and asks where Vader and Juno are. Player Starkiller tells him that Vader escaped with Juno, and he doesn't know where they went. He suggests they go see Bail Organa, Mon Mothma, and Garm Bel Iblis to show them that he's alive. Once there, Dark Starkiller reveals himself and kills all three of them while Player Starkiller kills Kota. When that's done, the Starkillers proceed to kill off the remnants of the rebellion, using the information that Organa/Mothma/Iblis would undoubtedly have near their persons.


    And all that was traded for one lousy hidden rebel base because Vader couldn't control his rage for three seconds.



    Cunning enough for you?


    'Fraid not. Two demi-gods under your control are better than one.

  9. No. "Ahsoka Tano" says it all.


    Actually, she's improved a lot. See the last episode, where she was fallable and made mistakes. Frankly, now that she's growing past the "precocious child" stage, she's a lot less of a Mary Sue than Anakin is.


    Anyway...on to the thread.


    The story in TFU II has major problems. To name one:




    So, Vader has an incredibly powerful clone/person about to do his bidding for one reason: because he has said incredibly powerful clone/person's girlfriend at his mercy, and Vader will kill her if incredibly powerful clone/person fails to do Vader's bidding.


    So, non-Force-Sensitive girlfriend is pissed off and grabs a lightsaber, a weapon she has zero training in. She sorta points it at Vader, and what does Vader do? He casually grips her by the throat again with the Force, rips the lightsaber out of her hand, and his beautiful plan works perfe--oh, wait. That's not what he does. Instead, he grips the girlfriend by the throat and flings her through a window so hard that she flies waaaaay across a raging sea and conveniently lands on a platform. Both Vader and the clone/person assume that she's been killed, so clone/person attacks Vader.


    Hold on.


    1) Capture girl

    2) Lure guy to girl

    3) Threaten to kill girl if guy doesn't work for you

    4) Pretend to kill girl so guy will no longer promise to work for you and will instead attack you


    That was Evil Incarnate's genius plan?


    Yeaaaah...no. Vader could've accomplished his goal with something very simple and, frankly, easier to do than fling some girl a hundred feet (<---conservative estimate) horizontally through the air.

  10. Okay, I'll admit, on the second play-through of the game, I don't hate the combat quite as much as I did the first time through. (Rock-Paper-Scissors is actually how I described it myself, strangely enough--still how I describe it, but it's more fun on Unleashed than it is on Medium.) The story in TFU II is terrible, though. I'm actually writing a detailed explanation of why the story is terrible, simply because I want to. I personally loved TFU I's story and characters. TFU II managed to ruin the story and all the characters but one. To put it simply, TFU II's story was crap.


    TFU I is better then TFU II in almost every way. I'm going to finish getting the trophies for TFU II, then get out TFU I and go remember why I give a damn about anyone in TFU II.


    PS: I've tried playing JO. Didn't really care for it. *shrug*

  11. Well, I thought I would be the last one to ever say TFU II is horrible, 'cuz I loved TFU 1 and the demo for TFU II. In fact, I had such high expectations for TFU II that I pre-ordered it--the collector's edition, no less--making it the first game I have ever pre-ordered.


    This game is terrible.


    I never understood why everyone hated the plot for TFU I. I found it enjoyable, and no worse than many other Star Wars stories. The plot for TFU II...umm...well, let's put it this way. When I was about, oh, twelve and started writing, I quickly learned that characters needed reasons for pretty much everything they did. It seems that the person who wrote TFU II managed to miss learning that very simple principle. I can think of five stupid plot points in the game after about one second.


    Also, this game ruined Starkiller. I loved Galen in the first game, but in this one, I ended up throwing him off cliffs repeatedly by the end of the game just to watch him fall.


    Hrm. I may just make an entire thread about the deficiencies of the game.


    Here's to hoping that a) they make TFU III so Lucasarts can almost make up for this terrible excuse of a game and b) that they actually make TFU III good...which will be difficult 'cuz it has to finish the mess left of the story at the end of TFU II.

  12. Ooo...I might have to look into that. :p Bonus character, missions, free DLC, and the soundtrack? And that edition is only 50/60 bucks? Most excellent.


    But now I have to decide whether to get it on PS3 for the trophies...or on the computer so I can wear headphones and click things. *frown*


    I haven't really been following DA2...has anything been said about the combat system being changed?

  13. I play the demo and didnt think too much of it....gulp....I'm not sure I like where Lara Croft is going in the gaming world. Maybe I need to give it another try.


    I didn't care for it either, any of the five times I played through it trying to convince myself that it was good. >_< The combat's clunky, the climbing is nothing like one would expect from a Tomb Raider game, unless you're doing co-op the story doesn't make sense, even in the first level... *sigh*

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