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OK, first thing is to use different doors with different tags. I don't mean the doors must have different apperances, they have just to be different .utd files. For example, every area transition door, for example an elevator, who brings you to somewhere else, mustn't have the same tag as another elevator. If two doors have the same tag, they'll be the same in your module. Example: Door #1 fires script #1 when open, while door #2 takes fires script #2 when open. But if they have the same tag, both will fire script #1, or both will fire script #2. And if you want to have a door locked, but only one special door, it must have a unique tag too.
At opposite, if you just want many doors to look and do the same, you can use one tag for these.
:(To kiosks, merchants and stores: I've got exactly the same problem what you have. If you figured it out, please let me know;)
If I've forgotten something or I'm wrong with something or you've need more help, go on asking me.