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I would love to help!
just wondering, how did you know i was doing stuff with models?
anyway......
Things needed:
XSI mod tool which you can get here(regestration but free): http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257
Meshtool, its a .msh to obj converter(included instructions in the .zip): http://www.mediafire.com/?d8lsrnhu6r8oooq
ActorX plugin (for XSI): http://udn.epicgames.com/Two/rsrc/Two/ActorX/ActorX.05012006.zip
(to install it. open XSI. go to File, Addon, Install. select the .xsiaddon file (the plugin file)
how to prepare your model for exporting in XSI:
Select the object so its blue (object mode)
on the right there is "S" for scale. make it X,Y,Z 75 scale (.mshs are TINY!)
then go to model , polymesh, invert polygons.....
then export to file......then import to unrealed.
hope this helps!