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Everything posted by Kexikus
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Mod Link Requests from PCGM, KotOR Files and other Sites
Kexikus replied to Shem's topic in Modding requests
Read this thread and you'll find your links (and tipps what to do when you're looking for a mod): http://deadlystream.com/forum/topic/3589-before-you-make-a-thread-looking-for-a-missing-mod/ -
Mod Link Requests from PCGM, KotOR Files and other Sites
Kexikus replied to Shem's topic in Modding requests
Thanks for the info and for the PM -
Mod Link Requests from PCGM, KotOR Files and other Sites
Kexikus replied to Shem's topic in Modding requests
I'm looking for a few mods: Hi-Res Muzzle Flash by Jesse1066 Hi-Res Footlocker by Jesse1066 Goto's Yacht Window Upgrade by InSidious Xi's Cyan and Silver Lightsaber Fix by Xi VP's Kreia Green Fix by VP Disappearing Rubat Crystal Fix by Karstedt (unless that one is included in TSLRCM) If anyone has one or more of them I'd appreciate getting them Thank you. -
Spoilers obviously^^
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Mod Link Requests from PCGM, KotOR Files and other Sites
Kexikus replied to Shem's topic in Modding requests
I'm interested in New NPC Look as well. -
Mod Link Requests from PCGM, KotOR Files and other Sites
Kexikus replied to Shem's topic in Modding requests
You could try these links here: http://www.gamefront.com/files/listing/pub2/star-wars-knights-of-the-old-republic http://www.gamefront.com/files/listing/pub2/star-wars-knights-of-the-old-republic-ii-the-sith-lords Most of Kotorfiles mods should still be available over there but you might have problems downloading from gamefront. -
It's a shame you can't finish them by yourself (at the moment) but thanks for releasing them for others to use
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The following is only speculation, but I think you should be able to do that pretty easy yourself. What you'd have to do is use KotOR Tool to find the .utc files of those three companions, export them, open them KotOR Tool and change their class in the class tab. Then save those edits and put the modified .utc files in your Override, load a save from before you recruited the companion you want to test, recruit him and see if it worked. Sadly I know neither how the utc files are called exactly, but they should be pretty obvious (in K1 it's p_Bastila.utc for example), nor where they are stored exactly^^
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I'm pretty sure it's possible. The only thing you'd have to do is find the right files to replace and record all the lines from TOR (without any background music or sounds) and use those. That would probably require you to replay quite a bit of TOR to find everything you need but it's certainly possible. And I don't know about the legal stuff, it could still be considered illegal since you're taking stuff from a game that not everyone who'd use the mod owns. But I'm everything but an expert in that regard, so I don't know.
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I have to agree with Rece. Such a mod would destroy the balancing of the game. And if you only want to test the waters, you can always use the Kotor savegame editor, to give yourself all feats. And could you please use punctuation in your posts. They're really hard to read right now.
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Just in case anyone reads this thread and needs a solution, I found it and it was probably the most common cause for KotOR crashes ever... Just open your swkotor.ini and add Disable Vertex Buffer Objects=1 to the Graphics Options section.
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Yes, that's exactly the problem. The uni.ws patcher works only with the old CD version. For any other version you would sadly need a crack to make it work.
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KOTOR crashing in VM Image when landing on Dantooine
Kexikus replied to mdwags10's topic in The Work Bench
You could try and disable movies to see if that fixes it. To do so add "Disable Movies=1" under [Game Options] in your swkotor.ini file. You won't have any prerendered cutscenes if you do that but it might solve your crash issue. Atleast it did for me where the game randomly crashed after cutscenes. -
I'm currently playing K1 again with quite a few mods. Everything worked fine until I found the Starmap on Tatooine. Afterwards, when I leave the cave and meet Calo Nord, the game always crashs after I've seen his swoop from three angles. The screen fades to black as it's supposed to but instead of starting the conversation, the game simply crashs. Sadly I couldn't find any solution to this problem yet, I do have a suspicion however. I'm using WotOR and I think that it's bp_calo_ambush_2.utc might be the cause for my problem. But I already tried removing it from my Override and even changed Calos soundset back to "Calo Nord" instead of "Bantha" as it was in WotORs version but even if I reload a save where I have not visited the Eastern Dune Sea, the game still crashed at the exact same spot every time. There is a few older threads here on Lucasforums where people have the same problem but no one seems to have found a solution: http://www.lucasforums.com/showthread.php?t=201242 http://www.lucasforums.com/showthread.php?t=200948 The only hint I found, which also suggests that WotOR is the problem is this post: http://www.lucasforums.com/showpost.php?p=2417723&postcount=10 But as I said, I tried everything with WotORs files I could think, so that does not really help me... And now I'm pretty much out of ideas. The AR_ERROR.log says "Names Differ: I_Null i_mask_001" if that helps in any way. Every help would be very appreciated since I'd like to continue my playthrough without cheating around this fight.
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I'm pretty excited for the release of this mod too even though I'd only use the HK 50 and 51 (I like HK-47s design too much to change it ). I had seen this request quite a while ago and now I just stumbled upon this thread only to see that the model is actually really in the making. Great work