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BeastMaster's Achievements


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  1. Agreed. I just can't get into the prequel-era somehow; there's this sense of "been there, done that." I'm still hoping against hope for an NJO-era game.
  2. Since when do we talk about XWA at XWA.net?
  3. Personally, I prefer Jedi. Bigger space battles, a more visually striking lightsaber duel (with Luke & Vader wearing co-ordinated outfits), a massive ground battle that the good guys actually have a chance in hell of winning, and just a generally more epic feel (whereas ESB was all about individual lives caught up in the epic adventure). Plus, I seem to be the only person on Earth who actively likes ewoks. (The moon of) Endor is one of my favourite SW planets (along with Mon Calamari, Yavin 4, and Corellia).
  4. I see by your inclusion of Wallflowers, Coolio, and Jamiroquai that your definition of "underground" is as eclectic as my own. My suggestions, in no particular order: -White Reflection (by Two-Mix [J-pop, from the Gundam Wing: Endless Waltz ost]) -Woke up in a Car (by Something Corporate) -The Girl All the Bad Guys Want (Bowling for Soup) -Information High (Cream Puff) -Boy Crazy (Newfound Glory)
  5. Well, according to at least one EU source, a young (pre-Master) Yoda was a "shameless flirt." Actually, it seems perfectly believable, given his mischeivous personality in ESB. He's far too tense in the Prequel-era --apparently Yoda doesn't deal well with the stresses of leadership.
  6. *bites lukeiamyourdad* As for where I've been, look over there.
  7. Part of DS9's charm comes from the fact that there's character continuity. Unlike Voyager, or TNG, or even TOS, the "guest" characters don't simply leave at the end of the episode. People keep coming back to the station, not just passing through. Enterprise looks to have the same advantage, since the distances travelled are so short ('cause of having such slow engines). Folks like Soval and Shran and (I'm hoping) Kolos can keep showing up. The characters evolved and changed and showed more of their personal lives than the TNG or Voy crews. It also benefitted from having RHW (Robert Hewitt Wolfe), one of the greatest SF writers on TV, involved with the last few seasons. Guy knows how to write arcs. DS9 also has the (retroactive) advantage of a great finale, which ended the series arc, but kept the characters in circulation (unlike Voyager, which ended with the sound of a guillotine). The novels, of course, always tend to be better than the TV series. Better-plotted, more epic, and with settings and events that just wouldn't be possible on a TV budget. See, there're two main types of SF writers. When we (including myself ^_^ ) start out, we're told by Everyone(tm) that it's Absolutely, Utterly Impossible to write real aliens. No matter how hard we try, the aliens will always end up as reflections of ourselves, as humans. 'Cause we just can't imagine anything really unusual or strange. One type of writer accepts this, and goes on to write thinly-veiled social commentary. The other (my kind --and RHW's, actually) tend to take that ex cathedra dictum as a personal challenge. We struggle to out-do each other with wierd, bizarre, and wonderful creatures, springing from the depths of a human imagination that is truly limitless. Thing is, it's the conservative writers that usually end up writing for TV. It's just easier to meet the "lowest-common-denominator" demographic. The daring kind usually stick to text --like the Star Trek novels. If you've watched Voyager, you've seen what the unimaginative writers did to the Borg. They just couldn't wrap their heads around the idea of a hive mind, so they turned the Collective into a collection of slaves controlled by a Queen. Farscape is an example of what the more creative writers can do when turned loose. As is most of DS9.
  8. My fave Trek character has never appeared on screen. His name is Taran'Atar, and his face strikes fear into the hearts of all he meets, for he is Jem'Hadar. he's a new character introduced in the DS9 novels that are set after the DS9 series finale. After Odo returned to the Great Link, he took a page from his peoples' dispatching the Hundred (to learn about the galaxy before returning to bring that knowledge to the Link), and gathered a team of Jem'Hadar to go back to the Alpha Quadrant and learn how to live as free beings. There was a . . . complication during the mission, and only one Jem'Hadar survived to reach DS9 and place himself under Col. Kira's personal command. Just one problem; the Jem'Hadar don't want freedom. They serve the Dominion. They have always served the Dominion, and always will serve the Dominion. It is The Order of Things. Nonetheless, Taran'Atar remains (because it is what the Founder "Odo" commanded). He can't understand the purpose of his mission here, but understanding is not his goal. He will simply obey. I've always had a thing for the truly alien characters of Star Trek. The Borg, the Cardassians, the hirogen, the Vulcans, the Founders, and the Jem'Hadar. Naturally, the Dominion War ended just months before his arrival, and many of its wounds were still fresh. There's no one on DS9 who hasn't lost a loved one to Jem'Hadar shock troopers. "Chief" Nog especially blames them for the loss of his leg. Taran'Atar is a killing machine. His current mission does not call for anyone's death. Should that change, however, he is more than capable of slaughtering every living thing on that station. The Jem'Hadar were not bred for compassion. I especially like how Taran'Atar sees "normal" life aboard DS9 as being completely alien. These people are not warriors. They are undisciplined, physically weak, driven by their emotions, and working at cross-purposes with no clear sense of Order. Even the so-called "Prophets" of the Bajorans do nothing to intervene. He was deeply shocked to see how weak and helpless non-Jem'Hadar children were. He was equally surprised to learn that, unlike the adults, the children do not fear him. . . They haven't learned to. Yet.
  9. Kinda a New-Age mood-music creature, from what I understand. Part of the same Evil cabal that includes Oprah, John Tesh, and She-Who-Must-Not-Be-Named. Not to be confused with the Incompetent cabal that includes Bonnie Hammer, Kevin Sorbo, and the FOX network executives.
  10. Kinda apropos of the Halloween season. Scared? Game on! Yet somehow, I think Indiana Jones and the Infernal Machine managed to make my arachnophobia worse. Aside from the spider thing, I don't think I really have any major phobias. I mean, there're things I avoid, but no real "panic-response" issues. Well, except for the possibilities inherent in this.
  11. Well, I wouldn't mind visiting the kingdom of Hyrule. Either Ocarina of Time or Majora's Mask versions, though MM would be better, so I could score with Creamia (The owner of Romani Ranch). For something a little more long-term. . . I'd be comfortable in the JK/MotS/JO/JA, though being a Jedi isn't exactly a safe career choice, with the Yuuzhan Vong fleet massing. . . I'll pick one of my classic faves: DS9: The Fallen. At which point I'd promptly leave DS9 for Earth, San Francisco. I've always wanted to be in Starfleet. And, depending on the game's time-frame, I could neatly sidestep the whole Dominion War thing, and graduate just in time to return to DS9 and meet my all-time favourite character of any Trek generation. Got it all planned out.
  12. Sounds like a resolution issue. Have you tried resetting the console settings?
  13. The auto-aim in Infernal Machine bugged me though 'cause it was so short-range. When i'm dealing with armed enemies, I prefer to have the option to snipe at them from some reasonable distance. I don't appreciate having to run up to them and stab them with my gun (especially if they can see me coming and spray fire from 20 paces) I play with one hand over the arrow keys and the other over the Z key and the A & D keys (to strafe). It also lets me scroll through Force powers and inventory items and hit enter without breaking stride, and use other hotkeys at a moment's notice (especially useful for force-powers on the F_ keys). I've tried using only one hand on the keyboard, but my fingers end up getting tangled up. I also tend to switch between saber and ranged weapons fairly frequently and quickly.
  14. Well, JK & MotS have auto-aim, which I like 'cause it replicates the feeling of having natural (or just trained) marksmanship skill. Other games (JO and Elite Force being the worst offenders) make it more difficult 'cause you have to play with one hand on the mouse (or switch between mouse & keyboard at a moment's notice). Trying precision-fire with a keyboard sucks; your aim will almost always be off by exactly half the turn radius of one button-tap. Your first shots will miss to the left, then you quickly tap the "right" arrow, to make your shots miss to the right. And JO sucks 'cause the enemy AI fights like 'bots.
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