Jump to content

Home

Gins

Members
  • Posts

    590
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by Gins

  1. 1. Revenge

    2. Secret

    3. Curse

    4. Return

    5. Escape

    6. Tales

    Β 

    Revenge is without a doubt my favorite. It takes the already brilliant Secret and makes it more of everything in all the right ways, and it just resonates with me. Guybrush's evolution from a nice wannabe to an experienced pirate who becomes full of himself to his own detriment becomes more and more brilliant every time I experience it.

    Β 

    It has its flaws for sure, especially with some unfair puzzles and tedious backtracking, but these things are annoying once, the whole rest of the game keeps on giving on every replay, discussion and listen to the soundtrack.

    Β 

    Secret in second because it is the original and an eternal classic. It is the giant from whose shoulders Revenge leaped even higher.

    Β 

    CMI is so close to tying with Secret. It is in my opinion a perfect point and click. Just that Revenge and Secret hit my personal tastes better, but Curse is a fine entry point to the series.

    Β 

    These three will likely always stay this way for me. The other three each have their own issues but like with pizza, even the worst Monkey Island games are still amazing.

    Β 

    Return didn't quite reach my hopes and dreams but it is a perfect love letter to the series as a whole and is Ron's official blessing for the fans to accept all Monkey Island games before and after it as canon regardless of the team.

    Β 

    EMI suffered most from its controls but was otherwise very Curse-y to me. It jumped the shark in the end by trying to connect everything with everything - Herman, and the Robot - but you know what? Back then I found that awesome. And I liked Monkey Kombat ;)

    Β 

    Tales is last on this list, but as said, to be the worst MI game is still no slouch (and as said the bottom three constantly change for me). I didn't care much for the Telltale formular overall, and it was the height of the "casualification" era, which alienated oldschool fans who wanted hard puzzles in favor of expanding the audience and saving the genre. And while many games from that time weren't for me, I believe they achieved that and I'm grateful for it.

    • Like 1
    • Chef's Kiss 1
  2. 3 hours ago, Lechuck said:

    Maybe it was something that should never have been definitively resolved?

    It kind of still hasn't. Those who love to speculate about the MI3a from the 90s or even the version from 10 years ago, can still do so because those games are, as per Ron, lost toΒ  time.

    Β 

    Return actually only confirms one of the most agreed on fan theories, yet it only contributes mere clues to how it would have played out back then.

    Β 

    I'm pretty sure a Ron and Dave helmed MI3 in the 90s wouldn't have had the literal Secret and reliving the glory days as its central themes, or even introduced Boybrush.

    Β 

    It would have probably continued more organically from that ending, similar to CMI, have a different central theme and likely different character development, matching Ron and Dave's points in their careers from back then and taken another path to the theme park reveal.

    Β 

    With Return, fans now have at least four potential MI futures to speculate about, all of them influencing the others: 90s MI3, 2000s MI3a, Tales season 2 and the inevitable successor to RMI.

    Β 

    As a fan, that's awesome.

  3. 6 minutes ago, JacquesSparkyTail said:

    I wasn’t talking about you. Sorry if it came off that way. I hadn’t actually seen your comment. I was talking more generally but i was pretty much picturing all of the nonsense going on at the subreddit atm.Β 

    Yeah, sorry I probably came across a bit strong myself, and felt spoken to, since I just mentioned Terror a post or so above. There are probably a lot of more aggressive opinions at display in other places... 😬

    Β 

    Really so happy that everyone here is so civil about everything 😁

    • Like 1
  4. 21 minutes ago, ThunderPeel2001 said:

    Β 

    Yes, I wondered this. It does explain why she doesn't really care about his trail of destruction... but then you wonder who she's talking to if they're all animatronic. And why she decides to spend her time in the park having these conversations.

    Maybe Elaine is actually the delusional one. While Guybrush is trying to just have fun in a place designed to have fun at, Elaine ist fighting windmills and wants to cure animatronics from scurvy πŸ˜‚

    • Haha 1
  5. 1 hour ago, JacquesSparkyTail said:

    The remi detractors often point to terror island as proof that the game is unfinished but if you ask for their opinion on that island that only takes up a small part of the game and is home to nothing but herman toothrot and one navigation based puzzle, they’ll say β€œi love dinky, thanks for asking.”

    ReMI detractors? Please don't spin it like that. In my experience the vast majority of discussion about the game is quite positive and constructive, especially on this forum. Even if, for example I, have some critical opinions of some aspects of the game that does not mean that I do not wholeheartedly love the package as a whole. (And if I didn't, I'd hope my opinion would be respected just as much, so long as IΒ  speak it respectfully.)

    Β 

    Conversly the other games are loved too and got their fair share of valid and constructive criticism by fans (who love them). Would you call people who criticise the Monkey Wrench puzzle of MI2 "MI2 detractors"?

    Β 

    Game design is more than a numbers game. You can not simply say Dinky and Terror have the same amount of puzzles and characters and therefore they are equal in all aspects.

    Β 

    Exactly what might contribute to them being perceived differently to other islands or between different players is what we are trying to exchange about, by trying to put complex (and in this case quite recent and not fully matured) feelings into words.

    • Like 1
  6. πŸ‘• I beat #Mojole #206 and all I got was this stupid t-shirt. 6/6
    πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€
    πŸ–€πŸ’›πŸ’›πŸ’›πŸ’›
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ–€
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

    Β 

    apparently we don't get the empty slot hint anymore, which I guess makes the game harder in a good way

  7. 54 minutes ago, Remi said:

    Β 

    There weren't really many more puzzles at Dinky, was there? Fewer, I believe.

    There's more to it than just the amount, e.g. density. The cave of Terror was quite substantial, and I love the puzzle with FlambΓ©'s hair and the use of the Xyzzy sign to get out in the end.

    Β 

    All other locations on the island seem to only contain 1 item to pick up with not much else to interact with. (Mind you this is from memory, and I should replay it before I can be sure about such things).

  8. I feel now that originally as a kid I loved MI2 despite the ending, because it confused me and I didn't understand it (I just got the Star Wars reference and found it cheap).

    Β 

    Later I grew to love its ending after getting the themepark hints and also the themes about Guybrush's character development, as it gave what I already loved another several layers of meaning.

    Β 

    RtMI feels like it focuses too much on the Secret of Disappointment and the Story and sidelines these (to me) very important parts of the older games like world building, the sense of adventure.

    Β 

    Dispite RMI having like 10 times the dialog lines it felt smaller than SMI, MI2, CMI and EMI.

    Β 

    I didn't enjoy _being_ in "the world" as much as with those games, and was focused, like Guybrush, to just get to the end, and get to the secret finally.

    Β 

    And maybe all of this is on purpose, and I appreciate it for conveying this feeling so well.

    Β 

    Just I would be curious what a more optimistic take on this theme from the 90s would have looked like.

    Β 

    Like a fusion of this and Curse.

    • Like 3
  9. I have the same problem as many mentioned, that MΓͺlΓ©e simply doesn't excite me anymore, especially as the first location, despite it being the objectively best and most fleshed out location.

    Β 

    When it was a surprise in the end of MI2 it was quite exciting and I would have loved to somehow get past the cones and explore the rest of it.

    Β 

    MΓͺlΓ©e was also redone before and better in EMI, twice even, with the whole post Charles L. Charles version of it.

    Β 

    Every other island felt incomplete, compared to MΓͺlΓ©e, and especially compared to the islands from the other games.

    Β 

    Perhaps I'd have liked less islands but all of them as complete and alive as MΓͺlΓ¨e.

    Β 

    That said, I was worried I wouldn't like Brrr Muda but it was my favorite, because of how alive it felt.

    Β 

    Terror really felt like it was incomplete, although Ron insists it was not. That he was asked about it in the interview speaks for itself though.

    Β 

    Return however is definitely larger than the sum of its parts and with the whole theme,Β  I think it fits that most locations were a little bit underwhelming.

    Β 

    LeShip though... loved it 😍 But not an island πŸ™„

    • Like 1
  10. 6 hours ago, BillyCheers said:
    Β  Hide contents

    When you are too tired to realize immediately that "mop" is not spelled with a B.Β πŸ™ƒΒ 

    Β 

    πŸ‘• I beat #Mojole #203 and all I got was this stupid t-shirt. 6/6
    πŸ–€πŸ–€πŸ–€πŸ–€πŸ’š
    πŸ–€πŸ–€πŸ’›πŸ–€πŸ’š
    πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š
    πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š
    πŸ–€πŸ’šπŸ’›πŸ’šπŸ’š
    πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š
    https://funzone.mixnmojo.com/Mojole/

    You were thinking of what came after Guybrush once he had his mop πŸ˜‚

    • Haha 1
  11. 1 hour ago, Dmnkly said:

    I realize I have some motivations that the rest of you don't, but man... an animated film or a regular role on an animated show was always the big dream β€” even before MI β€” that I never quite caught. Would sure be kind of poetic for that to come full circle after so many decades.

    Looking forward to Chris Pratt's take on your iconic role πŸ˜…

    • Thanks 1
    • Haha 3
    • Sad 2
×
×
  • Create New...