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w0ls0n

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Posts posted by w0ls0n

  1. Now I am right back to where I started. If I change the map and in my command line I type :

     

    ./jk2ded +exec server.cfg +map ffa_besbin

     

    It does the following:

     

    (/usr/games/jk2/) root ./jk2ded +exec server.cfg +map ffa_besbin

    JK2MP: v1.03a linux-i386 May 15 2002

    Initialising zone memory .....

    ----- FS_Startup -----

    Current search path:

    /root/.jkii/base

    /usr/games/jk2/base/assets1.pk3 (8011 files)

    /usr/games/jk2/base/assets0.pk3 (6674 files)

    /usr/games/jk2/base

    ./jk2ded/base

     

    ----------------------

    14685 files in pk3 files

    execing mpdefault.cfg

    execing jk2mpserver.cfg

    couldn't exec autoexec.cfg

    Hunk_Clear: reset the hunk ok

    --- Common Initialization Complete ---

    logfile opened on Tue May 21 08:59:12 2002

     

    Opening IP socket: localhost:28070

    Hostname: counterstrike.suscom-maine.net

    IP: 207.5.159.160

    execing server.cfg

    Can't find map maps/ffa_besbin.bsp

    Hitch warning: 775 msec frame time

     

    Bill

     

    I am about ready to hang this whole project up. Ever since this stupid 1,.03 update I have had nothing but problem after problem after problem. Who made this update so I can email them directly?

  2. Whn running Jedi Knight II with the 1.03 update, I am getting a Segmentation fault when it looks like it is loading a map. Any idea what is going on? I am running FreeBSD with 256MB RAM and 30GIG of storage.

  3. I repatched the Linux server to the 1.03 update and when loading the maps, I am getting the following error:

     

    handle 1: qconsole.log

    ----------------------

    30936 files in pk3 files

    Loading vm file vm/jk2mpgame.qvm.

    VM file jk2mpgame compiled to 1926381 bytes of code

    jk2mpgame loaded in 7117280 bytes on the hunk

    ------- Game Initialization -------

    gamename: basejk

    gamedate: Mar 04 2002

    ------------------------------------------------------------

    InitGame: \sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_maxclients\32\sv_hostname\jkii-linux v1.02\fraglimit\15\version\JK2MP: v1.03a linux-i386 May 15 2002\dmflags\0\timelimit\20\g_maxHolocronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\6\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\1\g_gametype\0\g_needpass\0\protocol\15\mapname\ffa_bespin\sv_privateClients\0\sv_allowAnonymous\0\sv_allowDownload\0\capturelimit\20\gamename\basejk\g_maxGameClients\0\g_forceRegenTime\200\g_forcePowerDisable\0\g_weaponDisable\0\g_redteam\Empire\g_blueteam\Rebellion

    Segmentation fault (core dumped)

     

    What is a Segmentation fault?

     

    Bill

  4. Hi,

     

    I run Jedi Knight II Server on FreeBSD. Ever since I upgraded to the 1.03 update, I cannot run Jedi Knight at all. It is now asking for a .bsp filename and my maps are ending with pk3. I am stuck and don't know where to go from here.

     

    I tried renaming the .pk3 file to .bsp and that didn't work and I didn't think it would. I got this for the following error code:

     

    ERROR: CM_LoadMap: maps/skyhigh.bsp has wrong version number (10 should be 1)

     

     

     

    Thanks!

    Bill:confused:

  5. Hi,

     

    I have Jedi Knight II running on FreeBSD and cannot make rcon work. Here is my server.cfg file on my machine:

     

    ----- start server.cfg -----

     

    //PUBLIC INFO WILL BE DISPLAYED IN SERVER BROWSWERS SETS= PUBLIC INFO

    // Server Config

    seta sv_hostname "Suscom SaberFest [FAST]"

    seta g_motd "Don't kill people if their Saber is not out! You will be BANNED!"

    sets "Administrator" "Carnage"

    sets "Connection" "T-1"

    sets "CPU" "Celery K62-433"

    sets "Email" "w0ls0n@suscom-maine.net"

    sets "Hosted By" "Bill"

    sets "Location" "Bath, Maine, USA"

    rcon_password "MYPASSWORD"

     

    seta sv_maxclients 32

    set g_maxForceRank "7"

    seta fraglimit "15"

    seta g_inactivity 0

    seta logfile "2"

    seta log "jedi.log"

    sv_maxRate 10000

    set g_allowvote 1

    set timelimit 20

    set capturelimit 20

    set g_autoMapCycle 1

     

    map ffa_naboo

     

    ----- stop server.cfg -----

     

    So, I am wondering how to use rcon correctly in JK2. I tried rconPassword MYPASSWORD and rconPassword MYPASSWORD and it just tells me that there is no rcon password set and I have tried both //rcon and rcon with no luck.. What am I doing wrong and where is there a rcon faq? I looked at the Quake 3 rcon commands but didn't have any luck with those as well. Can someone help?:confused:

  6. I forgot to mention a few things. I am running on a Linux platform on a 466Mhz with 256MB SDRAM and 30GIG of storage. Any idea how many players I can run at the max? I ran 6 players and my PID CPU usage was only at 30% so I think that 18 players would be the max?

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