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Everything posted by Archonon

  1. Thanks a lot for the reply, I really appreciate it. I'll check out the mod.
  2. Hey all, I haven't played this game in years. Recently I saw that awesome new Tatooine map by Sith J Cull and that he's also working on a Coruscant map (Which I'm dying to see) and it got me thinking of reinstalling this again. Generally I prefer SP gaming and this style applies as well for my MP games, meaning I like to play with bots offline. I've never really liked the saber system of frantic 'hack and slash' that MP has, I prefer the "somewhat" more strategic nature of the SP block/parry and strike system (Though I find Jedi Outcast's SP saber system was the most intuitive in registering strikes and blocks and delivering the closest thing to movie like saber duels). So basically I'm searching for a JA saber mod for MP that closely resembles this type of system. If it can work on both SP/MP then great, but I can live with the SP system as is, the MP is where I feel sabering needs desperate work. If I can also use it with custom stances then perfect, if not then no big deal; that's just a luxury and for aesthetics really. I used to use Forcemod 3 and have checked out Moviebattles which adds blocking and things similar to the features I'm seeking; problem is these mods also alter too many other things aside the saber system such as interfaces, maps, models/skins, etc. The other mods I found for MP are naturally inclined towards client servers and online gameplay which is not something I'm interested in. I'm adding my own selection of maps and models, and given the restrictions on how many can be added, would really like to find a mod that just affects the saber system and allows me to use my own custom models and maps. Does anyone here know if anything like this exists? I have searched for a while but couldn't find something that is like this and have not been to these boards for so many years that honestly I haven't a clue of many things that were released. Thanks
  3. I've recently run into a similar problem though much worse. Ever since I've update my video card drivers (Nvidia GeForce 7772 for WinXP) the game screen freezes while it flashes altogether. If I roll back to the driver I had previously 7189 or something the problem doesn't happen or not as much. Since drivers keep getting updated with new stuff that overwrites older things games like this might use and since this game is no longer updated or supported with these changes I fear the game will become altogether unplayable at some point. For me it already is, unless I continue to roll back and reinstall the drivers every time I want to play JKA or a brand new game. It's weird though other older games I have don't give me this kind of trouble that I've noticed yet.
  4. That looks amazing Eldritch! Great to see this project is still going strong, really look forward to this one. If you can make Naboo look this good I wonder what you could do with Coruscant.
  5. I guess that means he did quit the Naboo map then? Bummer, aside a new Coruscant map a large detailed map of Naboo was what I was most looking forward to. Thanks for the info Lassev.
  6. Eldritch did you decide not to continue making this Naboo map? Just wondering since it has been quiet for so long. Man I really would have loved to see this one finished.
  7. I believe LordJerec is responding to Zappa's last comment that says though Matt quit whoever wants to bring the Tavion ingame can but there isn't a place to download her.
  8. Any chance anyone will do npcs for the larger Skynet vehicles? I'd love to be able to fight against HK npcs. And Hatrus since you're making a Sarah Connor player model will you make a Reese model, either the future Tech-Com version or the 1984 variant? Everything looks great.
  9. Awesome a Terminator mod. The HK looks outstanding, very authentic to the movie. Will the Aerial HK be the variant of T1 and T2 or T3's new version? Will the vehicles be just vehicles or will they be npcs to fight against? Will there be a Kyle Reese future or 1984 player model? Good luck with this project hatrus I really look forward to it.
  10. Ah didn't you read Zappa's post Hellfire...Matt quit JA modeling completely thus there will be no Luke or Tavion unless someone else does it. Zappa wasn't being a bumhole at all, he posted what Matt himself said. I'm actually very disappointed (Especially about Tavion) but even more so that Matt didn't take a sec to come here and tell us he quit himself after all the hard work he did. Oh well happens a lot...
  11. Furball's avatar is Jaina Solo Sam, I believe from one of the NJO covers maybe? There was one guy a very long time ago that had made an Anakin and Jacen Solo skins. The Anakin was based of an NJO cover with a wine colored tunic and Jacen had a suit similar to Luke's in ESB. Anyway the author was going to release an update pack which included a really great Jaina skin I'd never seen before. But he disappeared and never released anything.
  12. Though I think she's great the way she is, maybe she should have her waist and thighs covered so she looks a little less like a wrestler.
  13. Well I really don't like the way that purple stuff looks on her face, I always thought it was like war paint not a tatoo but I still don't like it. I fully agree with Zappa here...if you have to make one with the ugly tatoo please keep one just as is also.
  14. That looks outstanding Matt! I've always disliked Tavion's look even back from the JK2 days, this is a great improvement. I hope you can get the cape to work, I think it gives her a bit more presence as a Lady Sith. Is it also correct to assume this variant would replace the SP Tavion alongside the MP? Good job.
  15. Hey Monsoontide just in case you hadn't found there is also a problem with the Asajj bot, when I tried fighting it my game crashed. The problem is that the .bot indicates the .jkb file is asajj.jkb but that file is named assaj.jkb so they don't match.
  16. That's great news about the Sith Trooper darthviper, can't wait to see it. Bastila looks excellent and the sounds are great. But I do agree with keshire about the finger bones, though it isn't very noticeable when dueling her bot it is very clear when using her; when the saber is off it looks like the hilt is just glued to the hand as the fingers point staright down, when she turns it on, the left hand goes through her right wrist and when swinging (at least in medium stance) the saber isn't even held in the hand but floats just outside of it. If there is any way to weigh the fingers to grip the saber properlly it would perfect the model. I hope you can correct this tiny issue, other than that she's perfect. Thanks a lot for bringing Bastila to JA.
  17. I really hope you get permission to release the models darthviper. Do they have facial animations for single player support? I can't seem to be able to get into pcgamemods for the last couple of days so I hope you also send it to jk2files/jk3files and or lucasfiles if you are able to release her and any future models. The model I'd like to see after Bastila is definately the Sith trooper. Jolee and HK-47 are also in my list of faves. And the fish race from Manaan are the Selkath in case you still couldn't remember, they're pretty cool also. Man I hope LA responds soon.
  18. Hey Darthviper that looks really good. For permission I believe you need to contact Lucasarts not Bioware since LA is the license holder and publisher; considering their stance on modding KotOR though I would not expect a positive response since this is a model extracted from the game, if they have the time to respond at all. Bioware will most likely tell you either no or to contact Lucasarts but I think you get my point. I do hope you can release her though, I love Bastila and she makes an excellent JKA model, it would be awesome if they let you. I'll definately keep an eye open for her.
  19. These look really good. Are you working on these animations as part of a specific mod/TC? Or will these animations be released as some kind of anim mod by themselves? Also will these replace some of the current animations or coexist aside them as some kind of special moves? Great work keshire.
  20. Yours was good also Anakin to be sure, I just saw the other one first.
  21. Damn it! Can't a guy have fun with a April Fools Joke??? Jeez you guys really take all the fun out of it!!! I know it's a prank, it's obviously JO looking at the screenies in the page. And it was fairly elaborate, they made it look failry official, so salutes the DF Mod team
  22. Dude click the url, or here is what the site says: Availability: Fall 2004 Genre: Action Platform: PC, Macintosh, XBox ESRB: Rating Pending Star Wars Dark Forces Gold gives you the chance to relive the LucasArts classic Dark Forces using the Jedi Knight: Jedi Academy engine. Join the Rebel Alliance's covert operations division, infiltrate the Empire, then battle every man and machine the Imperial Forces can muster. Search a vast galaxy for clues, attack enemy bases - all in a desperate attempt to stop the activation of the Empire's fearsome new weapon: The Dark Trooper. Press Release SAN RAFAEL, Calif. - March 31, 2004 - LucasArts officially announced today the exciting details regarding Star Wars Dark Forces Gold, a recreation of the classic game Dark Forces based in the Jedi Knight: Jedi Academy engine due out this fall for the Xbox® video game system from Microsoft, the PC and Apple® Macintosh. Star Wars Dark Forces Gold will allow gamers to play through the original Dark Forces with the added benefit of the modern gaming environment found in the latest Jedi Knight engine. LucasArts had recently been involved in talks with the leader of the Dark Forces Mod for Jedi Academy, Dave Turner, regarding an acquisition of the modification's progress. These talks were finally closed today, and LucasArts will absorb the modification and its team members in order to produce Star Wars Dark Forces Gold. Mr Turner said "this is an extremely exciting opportunity for us" and concluded "with the funding of an established gaming studio like LucasArts, the possibilities for this project just increased ten-fold." The Dark Forces Mod for Jedi Academy was founded in June 2002, with the intention of creating the modification for Jedi Outcast. The team made significant progress in a number of areas, finally releasing a demo of their work in November 2002. LucasArts took an interest in the project after seeing the results of the initial release and decided to enter into talks with the project's leadership. "We saw the modification was filling a fundamental gap in the market, and decided to offer Mr Turner and his team an opportunity to continue the project with the backing of LucasArts and all its various resources" said Mike Nelson, Acting General Manager and VP of Finance and Operations. Star Wars Dark Forces Gold will function as a stand alone product, and will add extra content above and beyond a simple recreation of Star Wars Dark Forces. The game will ship with multiplayer functionality across all three platforms, and include modes such as "Deathmatch", "Capture the Flag" and "Assault." The Single Player experience will also be improved, allowing for extra objectives in missions, newly rendered cutscenes, and enhanced architecture throughout the game's 14 levels. Developed and published by LucasArts, Star Wars Dark Forces Gold will be optimised for the PC, and offer gamers across all three platforms a unique and nostalgic playing experience. For more information, please visit the official product website. About LucasArts LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems and PC. Based in Marin County, Calif., as well as on the Internet at http://www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production, and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in Marin County, Calif. So either Lucasarts is revamping DF the way Gamecube did with Resident Evil or it's a pretty elaborate prank like AOTCTC's takeover stunt.
  23. Lol, not unless it's been produced by Lucasarts.
  24. I don't know if any of you guys saw this already but Lucasarts apparently will be remaking the original Dark Forces with the Jedi Academy engine. Sounds interesting, provided it's not april fools http://darkforces.jediknight.net/splash.htm
  25. How's Bria in the lag issues? I've found Coronet nearly unwalkable in Starsider when I arrived there today. Maybe it will be better later tonight. Man was that town packed...
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