RalKon Posted September 4, 2003 Share Posted September 4, 2003 Ok, I am running JK2radiant, creating an MP map... I got the water to work using the suggested method by Wedge (Thanks man) by creating my own no draw_water shader.... I have a little outdoor area with a stream running through it. Whenever I go for a swim and look up at the sky, I can see CLEAR through my map... I can see other rooms that I have created on the other side of the sky shader..... I have tried putting a brush over top of the room, but it doesnt help.... This is the very last thing I need to fix before I release my map, and I cant seem to figure out how to fix it... Yours truly tearing his hair out, Ralkon Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 4, 2003 Share Posted September 4, 2003 I feel your pain man, I have the same @$#^#@&^$#@ problem. Unfortunately I don't know how to fix it. Link to comment Share on other sites More sharing options...
Eldritch Posted September 4, 2003 Share Posted September 4, 2003 The problem is that the skybox is always the thing that is drawn furthest away. So despite the orientation of the brush with the skybox on it, if you've got other brushes above it, you're going to see them. Reposition the rooms so that they're not going to be seen through the skybox (put them to the side, maybe?). Link to comment Share on other sites More sharing options...
RalKon Posted September 4, 2003 Author Share Posted September 4, 2003 I was afraid that you were gonna say that *sigh* I take there is no way to use a hint brush or portal brush or something like that to fix this :/ Link to comment Share on other sites More sharing options...
Eldritch Posted September 5, 2003 Share Posted September 5, 2003 Nope. The skybox has to be the item that's drawn farthest away - that's what makes it appear to actually be a sky. Link to comment Share on other sites More sharing options...
RalKon Posted September 5, 2003 Author Share Posted September 5, 2003 Thank you for the help..... *sigh* I got a lot of work ahead of me... LOL Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 5, 2003 Share Posted September 5, 2003 FYI- This little mapping problem is fixed in JKA. And that's all I'm going to say. Link to comment Share on other sites More sharing options...
RalKon Posted September 5, 2003 Author Share Posted September 5, 2003 Unfortunately, I doubt my map will work in JKA Link to comment Share on other sites More sharing options...
Mr. Chopper Posted September 6, 2003 Share Posted September 6, 2003 Any map created in JKII can be "ported" to JKA. Link to comment Share on other sites More sharing options...
Eldritch Posted September 6, 2003 Share Posted September 6, 2003 According to LucasArts, he's correct. No "porting" required. Just copy the pk3 over to the JA folder (presumably it will be 'base' again). Of course, I doubt they'll have all the textures from JK2 in JA, so you may have to include any JK2 textures you used as well. Link to comment Share on other sites More sharing options...
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