Diables Posted September 4, 2003 Posted September 4, 2003 OK, I have stayed out of the whole at-st discussion until now..... if an at-st can be healed by a stim pack then I see no reason why you should not be able to bleed it!
Jan Gaarni Posted September 4, 2003 Posted September 4, 2003 Some things I have noticed wrong about the AT-ST: 1. You could bleed them (was fixed) 2. Anyone with the KD can knock them down (still not fixed) 3. You can heal them with stimpacks (not fixed) 4. Anyone can get them, no rank requirement 5. You can get up to 3 per person, no rank requirements here either
Roo'edi Posted September 5, 2003 Posted September 5, 2003 To answer the original question this is how it's done: You must first have the novice medic skill. Target the AT-ST and open your inventory and double click on a stim pack. It's really that simple. You can even /tendwounds to the AT-ST while in a camp or med center. Seriosly, I don't know why it's allowed myself. But I do know that my AT-ST had about 3k worth of wound damage from a good battle. I made killer medic experiance which made me seriously start thinking about heading down the combat medic line instead of the bounty hunter line.
EsahC Posted September 5, 2003 Posted September 5, 2003 I'm sure they will fix it, I like the bleed idea personally, hit a critical spot thats hard to get and slowly it bleed health off, almost like poions. You shouldnt beable to stim the at-st, but if your a droid maker I think you should beable to repair it after time but need to me a master.
Roo'edi Posted September 5, 2003 Posted September 5, 2003 You think if you say it 3 times they'll listen to you?
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