Darth Kaan Posted September 6, 2003 Share Posted September 6, 2003 Here is what I am trying to do (SP map); In a certain area a lift must be taken up to get to the upper part of the room. In the lower part near the lift there are 3 enemy NPC's. I want it so the func_button that activates the func_plat won't work until you have killed all three of the enemy NPC's. Here is what I tried: 1. Assigned an NPC_target key with a value "deathcount1" to the three NPC's. 2. Created a target_counter with the key "count" and the value "3" 3. Gave the target_counter the key "targetname" with the value "deathcount1" 4. Created a target activate 5. Linked the target_counter to the target_activate 6. Linked the target_ activate to the Func_button used to activate the Func_plat Now the Func_button won't activate the Func_plat even when the 3 enemy NPC's are all killed. Can someone please explain what I am doing wrong or better yet, how to make it work? Thanks in advance! Link to comment Share on other sites More sharing options...
Darth Kaan Posted September 6, 2003 Author Share Posted September 6, 2003 No one knows? Link to comment Share on other sites More sharing options...
Darth Kaan Posted September 7, 2003 Author Share Posted September 7, 2003 C'mon...to be sure one of you hotshot SP map makers know how to do this... Link to comment Share on other sites More sharing options...
Darth Kaan Posted September 9, 2003 Author Share Posted September 9, 2003 Lol! Guess not... Link to comment Share on other sites More sharing options...
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