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New JA Editing Tools Released!


Sabre9

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modelling tools, Heh! l33t modelers, Heh! crazy GLAs, Heh! a l33t modeler craves not these things.

 

Btw, the annoying 4588 error code, that carcass returned all the time when trying to compile a model exported directly from Softimage, came from a bad named stupidtriangle tag, it didn't end with "_off". Thank god Corto was there to help me sort that problem out.

 

Now, why when making the same model with 3dsmax I don't get that very same problem? How did Ste Cork programmed the XSI exporter? doesn't mather anyway.

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CortoCG: I wish the Max exporter did that....nothing like exporting a model, then trying to compile it and getting all sorts of errors because of incorrect naming. Well, you either get it on export, or during compile I suppose. Still, I'd rather get it on export so I know everything is in place when I get to the compile stage.

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  • 2 weeks later...
Originally posted by Andy867

I think my computer is trying to tell me something

 

 

ANDY867 SHOULD NEVER GET INTO MODELING

 

 

 

 

 

 

modview_error.jpg

 

You need to extract the animation file for the humanoids to your /gamedata/base folde (preserve the folders when you do that).

 

BTW, the "Filesystem call made without initialization" error seems to be fixed if you put modview and everything (with folders preserved) in your JKA game folder. I think it's looking for some files in the /gamedata/base directory without asking. Probably the animation file.

 

Holy crap. There's a ton of new animations. Heck, Raven even put in some good old fashion tactical handsignals. Swwweeeetttt.

 

"My God! It's full of animations!"

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