JarJarBinks Posted September 16, 2003 Share Posted September 16, 2003 I don't know where to put this. I got the JA ModView program and any time I try to open a .glm I get C:/x/x/x.glm exceeds MAX_QPATH, does anybody know whats wrong? I'm trying to open some of the Jedi Academy demo .glm's, just to screw around. Link to comment Share on other sites More sharing options...
Dest Posted September 16, 2003 Share Posted September 16, 2003 MAX_QPATH sounds like it is the maxium path string length so if you have it in folders with long names it might do that. Try shortening the path name, like if you have it in c:\program files\jediacademy\somemodel.glm move it to c:\jediacademy\somemodel.glm Link to comment Share on other sites More sharing options...
JarJarBinks Posted September 16, 2003 Author Share Posted September 16, 2003 Now it says Filesystem call made without initialization... Link to comment Share on other sites More sharing options...
Dest Posted September 16, 2003 Share Posted September 16, 2003 No clue on that one. Link to comment Share on other sites More sharing options...
Fracman Posted September 16, 2003 Share Posted September 16, 2003 You certainly forgot to use it within a path that contains the name "base", it was already like this with JO... You didn't try to use the ModView on the JA demo, did you? Another trick to shorten the pathname without really modifying it is to substitute (replace) the path with a drive letter: open command box (start->execute->command (win9x) or cmd (winnt/2k/xp)), go to the gamebase directory and write: subst x: "C:\Program Files\Jedi Outcast\GameData" (you may use any drive letter that does not appear in your explorer actually, and please enter the exact path where you have installed JO or JA) Then start ModView, go to drive X:\base\models\players\... and open the model you want to watch. To remove the substitution, close all applications that used files on drive X: first, then open a command box and do this: subst /d x: The substitution will also automatically be removed after then reboot of your computer. I don't know if this will work with JA like with JO, but we certainly can wait a few days now Link to comment Share on other sites More sharing options...
Wudan Posted September 16, 2003 Share Posted September 16, 2003 Modview should work on either JA or JO, my program does, ie, the format hasn't changed. Link to comment Share on other sites More sharing options...
Fracman Posted September 17, 2003 Share Posted September 17, 2003 I successfully have renamed the demo "demo" to "base" and modview works with it then, but i still don't have the full JA game, just to be sure ;-) Link to comment Share on other sites More sharing options...
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