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How do I turn off the force "bubble" effect?


deth

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Do you mean so you don't have to enter it each time you play? You should only have to do it once, but if it insists on being stupid, make a file in Jedi Academy dir\gamedata\base called autoexec.cfg, and put "cg_renderToTextureFx 0" in it, and it will execute every time you run the game, both SP and MP. You can put any other commands in here, too.

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The setting will be stored, you only need to apply the above once.

Alternatively you could edit the respective config files (jaconfig.cfg, jampconfig.cfg) or create a text file in <root to JA game>\GameData\base, place the above line in there and save/rename it as "autoexec.cfg".

 

I've made it a toggle, by placing this in my autoexec.cfg:

 

// Draw Push-Pull as circle-animation or just smoke toggle:

bind F9 vstr s_push_pull // <- F9 is toggle key, edit for something else

set s_push_pull1 "set cg_renderToTextureFX 0; echo pull-push circles off; set s_push_pull vstr s_push_pull2" // pull-push circles off

set s_push_pull2 "set cg_renderToTextureFX 1; echo pull-push circles on; set s_push_pull vstr s_push_pull1" // pull-push circles on

set s_push_pull vstr s_push_pull2

set cg_renderToTextureFX 0 //Default just smoke

 

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Dosn't exactly touch the subject, but here's a FPS & Lagometer toggle:

 

// Show FPS toggle:

bind F10 vstr s_FPS

set s_FPS1 "set cg_drawFPS 1; set s_FPS vstr s_FPS2"

set s_FPS2 "set cg_drawFPS 0; set s_FPS vstr s_FPS1"

set s_FPS vstr s_FPS1

set cg_drawFPS "0"

// Show Lagometer toggle:

bind F11 vstr s_lago

set s_lago1 "set cg_lagometer 1; set s_lago vstr s_lago2"

set s_lago2 "set cg_lagometer 0; set s_lago vstr s_lago1"

set s_lago vstr s_lago1

set cg_lagometer "0"

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