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Loading root.xsi in Milkshape3D


Hamburglar

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Someone called $ilk on another JK forum claims to use Milk for his player models but is vague about loading the root.xsi (from the Modelling/Skinning Tutorial pack)... this file is needed for correctly scaling and orienting your model according to the JA animations, and more importantly for weighting your mesh to.

 

The problem:

 

I'm using Milk 1.6.6a and everytime I try to load the .xsi file it crashes to desktop. I've tried Corto's new skeleton and it only loads materials (should there even be materials on a skeleton?) for some reason... no bones!

 

Can anyone confirm that this actually works?

 

Would it be worth trying an older version of Milk3d or even waiting for a newer version of the .XSI importer plugin?

 

Surely there has to be someone else whos trying/has successfully made JA models in Milkshape :)

 

Thanks

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Thanks Corto. Unfortunately, this is as good as it gets :/

 

http://old.cstrike.co.nz/~hamburg/skeleton.jpg

 

Thats with your ja_skeleton.xsi. The root.xsi wont even load. Perhaps I'm flogging a dead horse... or a sleeping dog... or however the saying goes, but I'm a big fan of Milk3D :)

(It loves Half-life models. Though I suppose thats what it was designed for... go figure)

 

 

Looks like Max might be the go. Thanks for your help.

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