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Problem with surfing off.


Scoundrel

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Hello, I'm working on weequay jedi called Sora Bulq. He was seen in AOTC, but not mentioned my the name. One of survivals.

 

So, skin is ready, but I dont want that it has that armor. I tried to surf it off. Armor is gone, but big part of torso too. There is big hole in his stomach:D

 

So, here is what his skin file looks like:

 

hips,models/players/sorabulq/l_leg.tga

hips_torso,models/players/sorabulq/torso.tga

r_leg,models/players/sorabulq/l_leg.tga

r_leg_cap_hips_off,models/players/stormtrooper/caps.tga

l_leg,models/players/sorabulq/l_leg.tga

l_leg_cap_hips_off,models/players/stormtrooper/caps.tga

hips_cap_l_leg_off,models/players/stormtrooper/caps.tga

hips_cap_torso_off,models/players/stormtrooper/caps.tga

hips_cap_r_leg_off,models/players/stormtrooper/caps.tga

hips_belt,models/players/sorabulq/accessories.tga

hips_l_packlarge,*off

hips_l_packsmall_off,*off

hips_l_packwide,*off

hips_l_strap_off,*off

hips_lowerarmor,*off

hips_r_packlarge_off,*off

hips_r_packsmall,*off

hips_r_packwide_off,*off

hips_r_strap,*off

hips_torso_augment_off,models/players/sorabulq/torso.tga

torso,models/players/sorabulq/torso.tga

head,models/players/sorabulq/head.tga

head_eyes_mouth,models/players/sorabulq/mouth_eyes.tga

head_l_hairback,models/players/sorabulq/hair.tga

head_r_hairback_off,models/players/sorabulq/hair.tga

head_cap_torso_off,models/players/stormtrooper/caps.tga

head_r_hairshoulder_off,models/players/sorabulq/hair.tga

head_l_hairshoulder_off,models/players/sorabulq/hair.tga

l_arm,models/players/sorabulq/torso.tga

l_hand,models/players/sorabulq/l_hand.tga

l_hand_wrist,models/players/sorabulq/torso.tga

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga

l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga

l_arm_cap_torso_off,models/players/stormtrooper/caps.tga

r_arm,models/players/sorabulq/torso.tga

r_hand,models/players/sorabulq/l_hand.tga

r_hand_wrist,models/players/sorabulq/torso.tga

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga

r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga

r_arm_cap_torso_off,models/players/stormtrooper/caps.tga

torso_augment_off,models/players/sorabulq/torso.tga

torso_cap_head_off,models/players/stormtrooper/caps.tga

torso_cap_hips_off,models/players/stormtrooper/caps.tga

torso_cap_l_arm_off,models/players/stormtrooper/caps.tga

torso_cap_r_arm_off,models/players/stormtrooper/caps.tga

torso_l_shoulder,models/players/sorabulq/torso.tga

torso_r_shoulder,models/players/sorabulq/torso.tga

torso_armor,*off

 

And here is surf file:

 

surfOff "hips_l_packlarge hips_l_packsmall_off hips_l_packwide hips_l_strap_off hips_lowerarmor hips_r_packlarge_off hips_r_packsmall hips_r_packwide_off hips_r_strap torso_armor"

 

I havent surfed things off before, so you pro skinner could help me with this dilemma, right?

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Usually when big surfaces can be turned off, there are other surfaces that need to be turned on to fill in the gaps. I find the best way to figure this out is to load the original model into ModView and turn off the surfaces you want. Then look around and find the surface you can turn on to fill in the holes. Once you know these surfaces, you can add them to the surfOn list.

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As far as it goes for my JA skinning, I noticed that I did not need any surf files anymore to control the on-off..... just the default skin file. In there you control the surfaces which are off or on (as you can see in your default skin file all the parts you wanted off are both off in the surf file and in the def. skin file).

 

I think you just miss out the parts that need to be turned on in your default skin file. SO like Prima and Lonodo suggest, use modview for that :) (and Londo is right about the .gla file :))

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