EffJi Posted October 5, 2003 Share Posted October 5, 2003 Is it possible? I've tried giving him a class_rockettrooper (to get a jetpack) but that way: He sucks. He can't aim, he can't burstfire, he doesn't use the rocket laucher or flamethrower. Is there a way to make him killable and keep his Boba Fettness? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 9, 2003 Share Posted October 9, 2003 you cant kill him? You should be able to... just lower his health right? either way, if you make a SP level or something and boba dies, all the EU fans will come after you. Link to comment Share on other sites More sharing options...
EffJi Posted October 9, 2003 Author Share Posted October 9, 2003 When you spawn him (npc spawn boba_fett), he's immortal. At least it seems that way since you can fight him for hours without killing him. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 9, 2003 Share Posted October 9, 2003 Boba could have a special script that makes him not die... youll have to make another script that makes him not invincable. If that doesnt work.. then i dont know. Link to comment Share on other sites More sharing options...
KevinCoyle Posted October 10, 2003 Share Posted October 10, 2003 you could also try to make a new NPC that isn't invunrable called boba2 or something and have it use the boba fett model Link to comment Share on other sites More sharing options...
Dark Reaper Posted October 10, 2003 Share Posted October 10, 2003 I killed him more then once, strange... . .. I hope it isn't coded in.... . . Link to comment Share on other sites More sharing options...
EffJi Posted October 17, 2003 Author Share Posted October 17, 2003 KevinCoyle: That's exactly what I've been trying to do. Only I don't know how. If you give the NPC a class boba_fett then he will have all the boba fett weapons (jetpack, flamehtrower) but he will be immortal. If you give him another class he won't have the special weapons. Link to comment Share on other sites More sharing options...
muksiw Posted October 14, 2009 Share Posted October 14, 2009 sorry for resurrecting this thread... i've mainly used the class boba_fett for most of none stock npcs such as goku and hinu but once they're on that class they can't be killed... try it and you'll see. ... so there's no point in setting a new char w/ boba_fett class to fight with and kill.. i'm thinking of the script used for the singleplayer mission for boba fett where he suddenly become killable when u've set up all the bombs ~ it's either : -his class had changed (certainly not class boba_fett" -or there is a trigger that changed him to a rocket trooper when at 1 hp ------------------------------------------------------------ edit.... just discovered this by accident: Is it possible? I've tried giving him a class_rockettrooper (to get a jetpack) but that way: He sucks. He can't aim, he can't burstfire, he doesn't use the rocket laucher or flamethrower. Is there a way to make him killable and keep his Boba Fettness? tested this and i hope i can post some vid in my next repost/edit. 1. use the singleplayer npc spawn boba_bobafettalternateduplicatenpc (you still can't kill your custom class boba_fett npc) 2. use playermodel jedi;playermodel jedi_hm head_a1 torso_a1 lower_a1 or a similar cheat 3. now the fight can now end in a more dramatic pure boba fett death ps.: npc kill all method sucks coz it can kill a referree npc as well :S *&^%&^!!!! forgot to tell that it won't work if the boba_fett npc copy has similar playerteam team_enemy & playerenemy team_player configurations (similar to boba_fett)... i've tested it to be working on a playerenemy team_enemy to be killable XD Link to comment Share on other sites More sharing options...
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