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Respawning Vehicles


TPM_Montross

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Originally posted by WadeV1589

Make an entity such as an info_player_start, press N

select the "classname" key and change the value from info_player_start to NPC_Vehicle, then add all the following schtuff

"delay" "1"
"angle" "360"
"npc_type" "swoop_mp2"
"showhealth" "1"
"count" "-1"
"dmg" "25000"
"speed" "512"

You can change things such as its speed, hit points (dmg), if players can see how damaged it is and the angle it spawns facing in. Setting a delay determines how long into the game that vehicle spawns.

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