JorenDarkStar Posted October 10, 2003 Share Posted October 10, 2003 Ok, here is the deal - I made a nice hallway, and my FPS was horrible - unplayable. So I made a backup of the hall, and began to remove things (this is after I tried making some things detail brushes), and tested and retested, and every time, my FPS is shot - the same. I seriously am left with just a rectangular box, and some red lights. I tried making items detail brushes, tried removing just about everything, tried even moving the map around in case it was crossing leaf nodes, and still have the issue - note, this is the beta GTKRadiant (the one GothicX linked to), and I am making a JA map, if this helps any. The map is light on shaders too, so it's not that either. So, anyone have any ideas? Link to comment Share on other sites More sharing options...
epikon Posted October 10, 2003 Share Posted October 10, 2003 are you making sure the unseeable textures are caulk? Link to comment Share on other sites More sharing options...
Emon Posted October 10, 2003 Share Posted October 10, 2003 No, that won't matter. Turn off dynamic glow, it's buggy until the patch. r_dynamicGlow 0 Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 10, 2003 Author Share Posted October 10, 2003 Actually, I picked up Release Candidate 3 today, and the Dynamic glow is fixed. all is right in the world, lol... Link to comment Share on other sites More sharing options...
Emon Posted October 11, 2003 Share Posted October 11, 2003 Erm, what? GtkRadiant doesn't have dynamic glow, nor does it interface with JA at all, and it cannot fix dynamic glow... What are you talking about? Link to comment Share on other sites More sharing options...
BurningSheep Posted October 11, 2003 Share Posted October 11, 2003 Sometimes when I'm running GTKradiant and test my map in JA the game will just run at 0 FPS. I had the same problem with JK2radiant (in combination with JO), so it seems it's rather a problem with my pc then radiant. Solution, don't run radiant when testing a map Link to comment Share on other sites More sharing options...
Emon Posted October 12, 2003 Share Posted October 12, 2003 Just go to File -> Sleep before running the game. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted October 12, 2003 Author Share Posted October 12, 2003 hmm. Well, all I was saying is that my issues got solved when I used the RC 3 of GTK Radiant and compiled with it, without having to turn off dynamic glow. I really don't have the foggiest on how things work behind the scenes. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.