lukeskywalker1 Posted October 11, 2003 Share Posted October 11, 2003 ok, i know how to make a normal teleport. But i want to know how to make one with a script. You see, i want to make an NPC teleport to another area of the map... heres the script i made: //(BHVD) rem ( "teleports galak" ); affect ( "galaktele", /*@AFFECT_TYPE*/ FLUSH ) { task ( "teleport" ) { set ( /*@SET_TYPES*/ "SET_TELEPORT_DEST", "tele" ); } do ( "teleport" ); } The script runs, but galak just turns invisable... i put a ref_tag in and gave it a targetname of "tele" (tele is short for teleport) anyways, can i get a little help please? Thanks! Link to comment Share on other sites More sharing options...
GothiX Posted October 11, 2003 Share Posted October 11, 2003 Just use the "use" command for a target_activate in the map, which directs to a trigger_teleport under Galak's feet. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 13, 2003 Author Share Posted October 13, 2003 But wouldnt that make that "beam" affect? Ive done it in multiplayer where you walk into the trigger teleport and then theres a beam... oh well. Ill just have to put up with it. Link to comment Share on other sites More sharing options...
GothiX Posted October 13, 2003 Share Posted October 13, 2003 Only in MP - where scripting is impossibl;e. Don't worry. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 13, 2003 Author Share Posted October 13, 2003 Kool! Well, its a SP map.. so its all good. Link to comment Share on other sites More sharing options...
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