aaw*s.n.a.f.u.* Posted October 18, 2003 Share Posted October 18, 2003 here is what my shader text looks like textures/poo/wall1 { q3map_material SolidMetal { map $lightmap } { map textures/poo/wall1.jpg blendFunc GL_DST_COLOR GL_ZERO } { map textures/poo/env_wall1 blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment } } and this it what comes up after ive made it to a pk3 and load in the game Refusing to load non-power-2-dims(640,480) pic "levelshots/poo"... Refusing to load non-power-2-dims(224,233) pic "textures/poo/wall1.jp"... WARNING: R_FindImageFile could not find 'textures/poo/wall1.jpg' in shader 'textures/poo/wall1' Shader 'textures/poo/wall1' has a stage with no image oh yeah forgot to mention the shader works fine in GTK Link to comment Share on other sites More sharing options...
Fracman Posted October 18, 2003 Share Posted October 18, 2003 I consider you read CAREFULLY the error message... your images have simply the wrong size, make them e.g. 512x256 or 512x512 or whatever is power of 2, from 1x1 to 1024x1024. Then it should work. Link to comment Share on other sites More sharing options...
GothiX Posted October 18, 2003 Share Posted October 18, 2003 So sides may either be: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 pixels. Yeah, i was bored. Link to comment Share on other sites More sharing options...
aaw*s.n.a.f.u.* Posted October 18, 2003 Author Share Posted October 18, 2003 so i can use any multiple of two right? Link to comment Share on other sites More sharing options...
-=NJO=-RaveN Posted October 23, 2003 Share Posted October 23, 2003 i got a similar error, does this apply to me also? Link to comment Share on other sites More sharing options...
GothiX Posted October 23, 2003 Share Posted October 23, 2003 Yes, they should be in the power of 2. RaveN, that goes for you to, yes. Link to comment Share on other sites More sharing options...
-=NJO=-RaveN Posted October 23, 2003 Share Posted October 23, 2003 Thanks i fixed the problem Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.