Adamant Posted October 22, 2003 Share Posted October 22, 2003 How do you get a custom skin for a saber hilt to work? Link to comment Share on other sites More sharing options...
eidospsogos Posted October 23, 2003 Share Posted October 23, 2003 if you have a model in mind that you would like to re-skin(that of course being the easiest way) you would simply replace the image file in the folder of the model you want to re-skin and give it the name of the image file you are to replacing....then the game unwittingly loads the new skin.....if you are wanting to add a new model to the selectable sabers, that's an entirely different story.....and i would suggest downloading More Hilts and studying what they have built/altered in order to get the new hilts to show up Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 23, 2003 Share Posted October 23, 2003 You can use a current model and add a new saber by first creating a .skin file, it's plain text and basically looks something like this: w_blade,models/weapons2/saber_dual_1/dark_knight where the first bit (w_blade) is the name of the mesh of the saber hilt inside the md3 (it varies per saber [Thanx Raven!] and w_blade is for saber_dual_1), the second bit is the path to the new texture/shader to use Save this anywhere you want...but I recommend in the same folder as the saber you're making a new skin for (e.g models/weapons2/saber_dual_1/dark_knight.skin) You then make a new .sab file, place it in ext_data\sabers and add this neato little line: customSkin "models/weapons2/saber_dual_1/dark_knight.skin" There, you now have a new saber that doesn't replace the skin of any existing saber and doesn't require a new GLM Link to comment Share on other sites More sharing options...
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