dekerd Posted October 26, 2003 Share Posted October 26, 2003 Which shader would I use to create an brush that is seen in the map, but can physically pass through other brushes and objects in the map? Thanks in advance. Link to comment Share on other sites More sharing options...
Lil Killa Posted October 31, 2003 Share Posted October 31, 2003 I have heard that covering a brush in nodraw and then covering only the visible sides with your texture should make it like that. In the mean time you could always add the surface parm nonsolid to your shader file, but you would have to make one for your texure Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.