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Help! Sky and Backgrounds become blurry and bleed when map is loaded...


dekerd

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I don't understand what it is. I texture the inside of my level boundary brushes, sometimes with shaders, sometimes with ordinary textures, and then when I compile it and play the level, the backgrounds blur and bleed as I move around.

 

What is up?

 

EDIT: Oh yeah, my map is pretty big and it seems like the backgrounds blur and bleed as I move away from them, and they're fine close up. DOes map size matter?

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Try setting in worldspawn:

"distancecull" "32768"

or some other high value, if you have maps with a LARGE open space that then this value should be larger than the distance between the furthest two points in that area. You may have to set "_blocksize" in worldspawn to higher values too to reduce vis data.

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