dekerd Posted October 27, 2003 Share Posted October 27, 2003 I don't understand what it is. I texture the inside of my level boundary brushes, sometimes with shaders, sometimes with ordinary textures, and then when I compile it and play the level, the backgrounds blur and bleed as I move around. What is up? EDIT: Oh yeah, my map is pretty big and it seems like the backgrounds blur and bleed as I move away from them, and they're fine close up. DOes map size matter? Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 27, 2003 Share Posted October 27, 2003 Try setting in worldspawn: "distancecull" "32768" or some other high value, if you have maps with a LARGE open space that then this value should be larger than the distance between the furthest two points in that area. You may have to set "_blocksize" in worldspawn to higher values too to reduce vis data. Link to comment Share on other sites More sharing options...
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