wannadie Posted October 27, 2003 Share Posted October 27, 2003 I was wondering why some custom models have the saber blade sticking up through the spine of the model when spawned in SP maps (not saved games). I loaded a box I made in SP to view custom models I downloaded, I spawned a couple of npc's (with the custom models) and I get that above saber problem. How can we use custom models for SP maps if when the models spawn, they have a saber up their spine? However if I convert the model to replace kyle in SP it works fine, saber in hand. WTF is up with that? ************************************************* #2 - The Bothan Model (JK2 version) When I load up the bothan in SP, it spawns normally, follows me round etc, saber attach's to the hand, but if anything fights it or damages it (e.g: Reborn saber, My saber), The game crashes to the main menu & I get this weird error message: __________________________________________ Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer. [OK] __________________________________________ It happens just as the blade is about to hit the bothan model. *********************************************** #3 If anyone knows how to fix the "Saber up the spine" problem please tell me. btw, I'm not loading saved games. And how do ya fix the bothan? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 27, 2003 Share Posted October 27, 2003 Yeah, i know what your saying. Youll need to find another way to put NPCs in SP. I do it so that doesnt happen... but i dont have my files right now, so i cant show you, sorry. Link to comment Share on other sites More sharing options...
wannadie Posted October 29, 2003 Author Share Posted October 29, 2003 Originally posted by lukeskywalker1 Yeah, i know what your saying. Youll need to find another way to put NPCs in SP. I do it so that doesnt happen... but i dont have my files right now, so i cant show you, sorry. So what do you do man, I just have a big .pk3 full of jedi models & a long .npc file in the ext_data folder of that .pk3. You think its a problem with the NPC data in the .npc file or what? Theres about 60 models in there, with NPC data for light-side jedi & dark jedi in 2 different .npc files. Another question, is there a limit to how many new NPC's you can add? Can someone post how to solve any of these problems? Link to comment Share on other sites More sharing options...
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