Jump to content

Home

compile errors....


veheikko

Recommended Posts

radiant show this allways when i try to compile my map:

=== running BSP command ===

"I:/Program Files/GtkRadiant-1.3/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -meta "I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.map"

Connected.

1 threads

Q3Map - v1.0r © 1999 Id Software Inc.

Q3Map (ydnar) - v2.5.9

GtkRadiant - v1.3.12 Oct 11 2003 22:04:56

Quakerade

--- InitPaths ---

VFS Init: I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

 

--- BSP ---

Creating meta surfaces from brush faces

entering shaders/shaderlist.txt

entering shaders/arioche.shader

entering shaders/bespin.shader

Script file shaders/bonus.shader was not found

entering shaders/bounty.shader

entering shaders/byss.shader

entering shaders/cinematics.shader

entering shaders/common.shader

entering shaders/danger.shader

entering shaders/decals.shader

entering shaders/desert.shader

entering shaders/doomgiver.shader

entering shaders/effects.shader

entering shaders/effects2.shader

entering shaders/explosions.shader

entering shaders/factory.shader

Script file shaders/ffawedge.shader was not found

entering shaders/flares.shader

entering shaders/fogs.shader

entering shaders/fur.shader

entering shaders/gfx.shader

entering shaders/gfx2.shader

entering shaders/hiddenevil.shader

entering shaders/hoth.shader

entering shaders/imperial.shader

entering shaders/items.shader

entering shaders/marks.shader

entering shaders/metashader.shader

entering shaders/mp.shader

entering shaders/mp2.shader

entering shaders/mp3.shader

entering shaders/mp4.shader

entering shaders/nar_shaddaa.shader

entering shaders/pit2.shader

entering shaders/quicktrip.shader

entering shaders/rail_roof.shader

entering shaders/rift.shader

entering shaders/rocky_ruin.shader

entering shaders/sabers.shader

entering shaders/scavenger.shader

entering shaders/siege.shader

entering shaders/skies.shader

entering shaders/sprites.shader

entering shaders/system.shader

entering shaders/taspir.shader

entering shaders/test.shader

entering shaders/wedge.shader

entering shaders/yavin.shader

entering shaders/models.shader

entering shaders/rbettenbergtest.shader

entering shaders/rich_RMG.shader

entering shaders/jnegretetest.shader

entering shaders/stevetest.shader

entering shaders/stu.shader

entering shaders/smsand.shader

entering shaders/Vertex.shader

entering shaders/vjun.shader

entering shaders/korriban.shader

entering shaders/vehicles.shader

entering shaders/atst_alpha.shader

Script file shaders/ninja_tex.shader was not found

2834 shaderInfo

--- LoadMapFile ---

Loading I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.map

entering I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.map

688 total world brushes

350 detail brushes

12 patches

36 boxbevels

18 edgebevels

248 entities

1928 planes

0 areaportals

Size: -2024, -288, -8 to 4376, 8200, 3216

--- ProcessDecals ---

0 decal projectors

--- CreateMapFogs ---

9 fogs

############### model 0 ###############

block size = { 1024 1024 1024 }

--- PatchMapDrawSurfs ---

12 patches

12 patch LOD groups

--- FaceBSP ---

2155 faces

2497 leafs

--- MakeTreePortals ---

1 tiny portals

0 bad portals

--- FilterStructuralBrushesIntoTree ---

347 structural brushes

917 cluster references

--- FloodEntities ---

1651 flooded leafs

entity reached from outside -- no filling

--- LeakFile ---

19 point linefile

MAP LEAKED

--- CullSides ---

234 hidden faces culled

99 coincident faces culled

--- ClipSidesIntoTree ---

--- NumberClusters ---

1650 visclusters

5178 visportals

4149 solidfaces

--- FloodAreas ---

1 areas

--- AddTriangleModels ---

--- AddEntitySurfaceModels ---

--- FilterDetailBrushesIntoTree ---

341 detail brushes

488 cluster references

----- FogDrawSurfs -----

31 fog polygon fragments

0 fog patch fragments

55 fogged drawsurfs

--- SubdivideFaceSurfaces ---

--- FixTJunctions ---

2549 axial edge lines

162 non-axial edge lines

0 degenerate edges

1442 verts added for T-junctions

14674 total verts

2930 naturally ordered

325 rotated orders

39 can't order

0 broken (degenerate) surfaces removed

--- ClassifyEntitySurfaces ---

--- TidyEntitySurfaces ---

12 empty or malformed surfaces deleted

--- MakeEntityDecals ---

(0)

0 decal surfaces

--- MakeEntityMetaTriangles ---

0...1...2...3...4...5...6...7...8...9... (0)

3294 total meta surfaces

3185 stripped surfaces

109 fanned surfaces

0 patch meta surfaces

14783 meta verts

8304 meta triangles

--- TidyEntitySurfaces ---

3294 empty or malformed surfaces deleted

--- SmoothMetaTriangles ---

No smoothing angles specified, aborting

--- MergeMetaTriangles ---

0...1...2...3...4...5...6...7...8...9... (0)

1323 surfaces merged

39673 vertexes merged

--- FilterDrawsurfsIntoTree ---

10224 references

1556 (1556) emitted drawsurfs

3185 stripped face surfaces

109 fanned face surfaces

0 surface models generated

0 SURFACE_BAD surfaces

0 SURFACE_FACE surfaces

12 SURFACE_PATCH surfaces

221 SURFACE_TRIANGLES surfaces

0 SURFACE_FLARE surfaces

0 SURFACE_FOLIAGE surfaces

0 SURFACE_FORCED_META surfaces

1323 SURFACE_META surfaces

0 SURFACE_FOGHULL surfaces

0 SURFACE_DECAL surfaces

81960 redundant indexes supressed, saving 320 Kbytes

--- FixBrushSides ---

--- EndModel ---

Fog 0 has visible side 5

Fog 1 has visible side 3

Fog 2 has visible side 0

Fog 3 has visible side 0

Fog 4 has visible side 2

Fog 5 has visible side 1

Fog 6 has visible side 0

Fog 7 has visible side 2

Fog 8 has visible side 0

13 light entities stripped

1956 BSP planes

--- WriteSurfaceExtraFile ---

Writing I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.srf

Writing I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.bsp

Storing lightgrid: 0 points

Wrote 4.0 MB (4164764 bytes)

12 seconds elapsed

Disconnecting

Connection closed.

Setting up

Listening...

=== running BSP command ===

"I:/Program Files/GtkRadiant-1.3/q3map2" -connect 127.0.0.1:39000 -game ja -fs_basepath "I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -vis -saveprt "I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.map"

Connected.

1 threads

Q3Map - v1.0r © 1999 Id Software Inc.

Q3Map (ydnar) - v2.5.9

GtkRadiant - v1.3.12 Oct 11 2003 22:04:56

Quakerade

VFS Init: I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

 

--- Vis ---

saveprt = true

Loading I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.bsp

Loading I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.prt

************ ERROR ************

LoadPortals: couldn't read I:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/ffa_jk3test4.prt

 

PLZ help!

Link to comment
Share on other sites

I don't know of any offhand that are about leaks in general.

 

But go here, these are really good starter tutorials: http://richdiesal.jedioutcastmaps.com/tutorials/index.html

 

 

As far as what a leak is, well, the virtual "space" you construct your level in, is called the VOID. You can never allow the player entity (or should allow any entity) to be able to enter it or be exposed to it.

 

It's like, think of your map as a flying spaceship... if there were any cracks or openings out to space, the whole ship would decompress and be destroyed.

 

Any, like I mentioned, go to File > Pointfile... and follow the arrow(s), the arrows will goto any leaks in the map... from there you can "seal" them up, and you should be able to compile!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...