gotcha8903 Posted November 11, 2003 Share Posted November 11, 2003 I need to use a visible non-solid shader, how do I make one? It will be like the part of the last level in JO where if u follow Desann's shadow you fall into a bottomless pit. -thanks Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 11, 2003 Share Posted November 11, 2003 textures/mymap/mytexture { surfaceparm trans surfaceparm nonsolid { map $lightmap } { map textures/mymap/mytexture blendFunc GL_DST_COLOR GL_ZERO } } Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.