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Skins/Shaders bound to Saber Color


operagh0st

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Posted

I am working with the Crystal Saber Pack recently released by {THC}ShovelHead, and am trying to get all the different shaders and textures working on a single model.

 

(...reason being that my hilt pack is already nearly full, and I can't afford to fit 12 new models into the UI)

 

See, the Crystal Saber Models have a transparent window in the handle that allows you to see the crystal inside (a fantastic idea, and a beautiful model), and ideally the crystal's color should correspond with the blade color, so I'm trying to make it happen.

 

I can use skins or shaders to change the color of the crystal, so all I need is a method to force JA to switch skins/shaders when the blade color changes, i.e. when I set the blade color to "red", then the red shader or skin is applied to the model.

 

Could it possibly be an action set to apply when when a particular blade color is selected in the ui\saber.menu? Like changing skins?

 

Ideas anyone?

Posted

Or you could write a script that does:

 

set sabercolor 6; set hilt1 hiltname/red;

 

i don't know script syntax, so this is just reference for the idea.

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