operagh0st Posted November 14, 2003 Share Posted November 14, 2003 I am working with the Crystal Saber Pack recently released by {THC}ShovelHead, and am trying to get all the different shaders and textures working on a single model. (...reason being that my hilt pack is already nearly full, and I can't afford to fit 12 new models into the UI) See, the Crystal Saber Models have a transparent window in the handle that allows you to see the crystal inside (a fantastic idea, and a beautiful model), and ideally the crystal's color should correspond with the blade color, so I'm trying to make it happen. I can use skins or shaders to change the color of the crystal, so all I need is a method to force JA to switch skins/shaders when the blade color changes, i.e. when I set the blade color to "red", then the red shader or skin is applied to the model. Could it possibly be an action set to apply when when a particular blade color is selected in the ui\saber.menu? Like changing skins? Ideas anyone? Link to comment Share on other sites More sharing options...
razorace Posted November 15, 2003 Share Posted November 15, 2003 It's possible, but I think you'd have to have the SDK to change some of the uiscripts. Link to comment Share on other sites More sharing options...
Azymn Posted November 18, 2003 Share Posted November 18, 2003 Or you could write a script that does: set sabercolor 6; set hilt1 hiltname/red; i don't know script syntax, so this is just reference for the idea. Link to comment Share on other sites More sharing options...
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